TomParker
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I'm trying to get clear on a couple of minor Grab things.
Grab says that it lasts until the end of the creature's next turn, during which the creature can use Grab again to extend another round. Is there still an option for the creature to release the grab early? (I'm focusing on the Bestiary creature trait here.)
Now that Grab is an action, I'm not sure there is much benefit to releasing unless whatever you grabbed with is your only attack. So can you choose to release, or is the duration of your grab fixed and it either ends or you renew it?
Also, if a creature initiates a grab, does the creature also gain the grabbed condition like PF1 had happen with grappled? I can't see anything that states a mutual grab, just the restriction that the creature cannot use the body part to Strike.
| HammerJack |
As for reasons to let go:
1: The creature wants to attack with the relevant limb.
2. The creature wants to let go and move away.
3. The creature has long reach, has grabbed a creature that doesn't have the ability to reach it, and doesn't want its limbs hacked at.
| jdripley |
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Also, if a creature initiates a grab, does the creature also gain the grabbed condition like PF1 had happen with grappled? I can't see anything that states a mutual grab, just the restriction that the creature cannot use the body part to Strike.
No, there is no mutual grab. Though.. a grabbed creature could grab back if they wanted, of course.
I really like that about PF2. Grapple was "fixed" going from D&D 3.5 to PF1, but it was STILL fairly complicated. Man, I can't remember how it was in 3.5, but it must have been a doozy!
Now, clean and simple. If you get grabbed, you're immobilized and flat footed, and the only restriction on the "grabber" is that if they move away, they let go of the grab. Simple, beautiful, elegant.
...remember in past editions when you entered the grappler's square and etc etc etc? Oof!