RAZOR CLAWS - Which traits exactly?


Rules Discussion


In the Character Guide, we have (on page 58):

Quote:

RAZOR CLAWS FEAT 1

LIZARDFOLK
Your have honed your claws to be deadly. Your claw attack deals 1d6
slashing damage instead of 1d4 and gains the versatile (piercing) trait.

Ok so this establishes that we add "Versatile (piercing)" to the trait(s) list of the Claw...

But WHAT exactly ARE the starting traits of a claw attack anyways (IF any)?

Is this defined/specified anywhere in the rules?

I would think it has the Unarmed trait at least... but where is the ruling on this?

All the Monsters I saw in the Bestiary lists Claws with the Agile trait...

Thanks for clearing this up!!

The Only Sheet


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Look at the ancestry:

"You have a claw unarmed attack that deals 1d4 slashing damage and has the agile and finesse traits."

Then add the feat:

"Your claw attack deals 1d6 slashing damage instead of 1d4 and gains the versatile (piercing) trait."

So 'You have a claw unarmed attack that deals 1d4 1d6 slashing damage and has the agile, finesse and versatile (piercing) traits.'


Totally rolled a 1 on my perception check for that!

THANKS!!!

TOS


would the claw be considered a weapon for a feat like the "twin takedown" from the ranger class?


GrizzlyRay wrote:
would the claw be considered a weapon for a feat like the "twin takedown" from the ranger class?

No. "unarmed attacks aren’t weapons, and effects and abilities that work with weapons never work with unarmed attacks unless they specifically say so."

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