Question on crafting Holy Water


Rules Discussion

Grand Lodge

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So I believe Holy Water is level 1 item and has the "Divine" magical tag.


Holy Water Item 1
Consumable Divine Good Splash
Source Core Rulebook pg. 571
Price 3 gp
Usage held in 1 hand; Bulk L
This vial contains water blessed by a good deity. You activate a vial of holy water by throwing it as a Strike. It’s a simple thrown weapon with a range increment of 20 feet. Unlike an alchemical bomb, it doesn’t add the manipulate trait to the attack made with it.

Holy water deals 1d6 good damage and 1 good splash damage. It damages only fiends, undead, and creatures that have a weakness to good damage.

Activate Single Action Strike

So you just need to have 3 gold (or 1.5 and time) basic ingredients, the formula and the "Magical Crafting" feat to create it?

There appears not to be any Divine spell or specific crafting ingredient requirements listed.

Does this sounds about right or am I missing something? It seems to me you should need divine magic to create it but I can find RAW that limits that.

So for example a Fighter with 12 gold of ingredients, the magical crafting feat, the proper formula and at least 4 days could make a craft check and make 4 vials of holy water.

Or does the "Divine" trait limit the magical crafting to only divine casters? Which would seem to make sense but not really sure.


RAW I would say you are right but RAI I would judge as a GM that the person "crafting" would need to have a "Faith" to imbue the water with divine energies. This most times is just a roleplaying choice so usually is not an issue but could become an issue if the player in question is of an evil alignment or is an atheist or has done things particularly "athenemia" to that god's tennets. In the case of an "evil" alined character he would only be able to make unholy water (unless the diety in question allows both heal and harm faunts).

Again this is all just my own head cannon but makes sense to me. As I said RAW craft away.

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