| MorikTheMad |
"You can stoke the internal energy of your entire physiology, allowing you to boost your life processes. As a move action, you can spend 1 Resolve Point. If you are suffering from an affliction (a curse, disease, drug or poison), you can immediately attempt an additional saving throw at the affliction’s normal save DC. If you succeed at this saving throw, the affliction ends (regardless of how many successful saving throws it normally takes to end the affliction). Once you have used this revelation, you can’t use it again until the next time you regain Stamina Points after a 10-minute rest.
When you are attuned or fully attuned, you can also use this revelation to end any one of the following conditions you have: bleeding, blinded, burning, cowering, dazzled, exhausted, fatigued, frightened, panicked, shaken, or sickened."
For that 2nd paragraph, how does it work?
Do you spend a resolve, save against an affliction (if you have any), end one of the conditions listed in the 2nd paragraph, and then cannot use this revelation again until 10 min rest?
Or is the 2nd paragraph a separate activation; you use a move action (and a resolve point?), and just remove one of the conditions listed in the 2nd paragraph, but do not get to save against an affliction? (And then cannot use the revelation again until 10 min rest?)
| MorikTheMad |
Doesn't the "you can also" indicate that it is in addition to, not instead of, the normal effects?
E.g., compare to the language of Flare:
As a move action, you can shed light in a 30-foot radius for 1 minute. You choose dim, normal, or bright light each time you activate this revelation. As a standard action, you can create a flash of brilliant light, forcing one creature within 30 feet to succeed at a Reflex save or be blinded for 1 round. Once you’ve targeted a creature with flare, you can’t target it with this revelation again for 10 minutes. Blind or sightless creatures are not affected by this use of this revelation.When you create a flash of light as a standard action and you are attuned or fully attuned, you can instead choose to make all enemies within range dazzled for 1 round (no save).
I agree it is clear you can't end multiple afflictions, or multiple conditions. It isn't clear to me that you can't end one affliction and also (if attuned) one condition.
| Pantshandshake |
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My bet is that it works the same as every other Solarian trick with different effects based on attunement.
You can do X with the power, but if you're attuned, the power does Y.
So, you can use it to attempt to end an affliction, and if you're attuned or fully attuned, this secondary list is added to the things you can attempt to end.