
Pro100Andr |

Hello everyone, i need some help with NPC. But this character not for campaign, its for some kind story that I am balancing with Pathfinder rules, but some changes and homerules are avaible
In the concept this character is like occult slayer,which also destroy coorrupt by haunts, ghosts or magical creature items. In the world a lot of magic in which uncontrolled portals open, from which many magic creatures come out
For abilities i think start with 16 Strengh, 16 Intellegent and 14 Dexterity(dexterity or Srtengh can be buffes with transmutation implement)
But i dont know about class prograssion. I have 3 variants: Full occultist, Occultist/Slayer, Occultist/Esoteric Knight.
Full occultist(with haunt collector or panoply savant) have strong buffs from implements, many magic abilities and can have full BAB with Warrior panoply. Full BAB dont give full bonus only for attacks that you already have( dont gain extra attacks). Also implements with mental focus is main resource of Occultist powers and without it( for example in antimagic field) he become very weak.
Occultist/Slayer have not so much magic powers, but gain Full BAB, talents and some sneak attack damage. Yes, he dont gain so much buffs and they not strong, but you become more mobile, because you dont need to spend much actions for buffs(or dont use buffs sometimes, because most of slayer talents/abilities dont need actions)
Occultist/Esoteric Knight gain Full BAD, Esotericas and fighter quality for feats instead occultist magical powers and slower spell progression. Some spell amd mental focus loosing for another magical and combat abilities is good trade i think.
How you think, what build can be magical and matrial at the same time?
And what magical items can be usefull?(any items with any price)

Wonderstell |

Full occultist(with haunt collector or panoply savant) have strong buffs from implements, many magic abilities and can have full BAB with Warrior panoply. Full BAB dont give full bonus only for attacks that you already have( dont gain extra attacks).
You do get additional iterative attacks from Trappings of the Warrior.
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Also implements with mental focus is main resource of Occultist powers and without it( for example in antimagic field) he become very weak.
Everyone is weak in an antimagic field. Even a slayer with only extraordinary abilities would lose the effect of all their magic items, which means no ability score boosters, magic weapons, AC bonuses, or saving throw increases.
Full Occultist seems to be the better choice.

Pro100Andr |

Pro100Andr wrote:Full occultist(with haunt collector or panoply savant) have strong buffs from implements, many magic abilities and can have full BAB with Warrior panoply. Full BAB dont give full bonus only for attacks that you already have( dont gain extra attacks).You do get additional iterative attacks from Trappings of the Warrior.
** spoiler omitted **
Pro100Andr wrote:Also implements with mental focus is main resource of Occultist powers and without it( for example in antimagic field) he become very weak.Everyone is weak in an antimagic field. Even a slayer with only extraordinary abilities would lose the effect of all their magic items, which means no ability score boosters, magic weapons, AC bonuses, or saving throw increases.
Full Occultist seems to be the better choice.
Ow thanks, don't know why I thought that he dont gain extra attacks
Yes, full Occultist looks more intresting and strong, but I want some more martial for situations, when he dont have time for buffing
What are you think about magic items?

Wonderstell |

what is the big 6?
Magic Weapon, Magic Armor, Ring of Protection, Cloak of Resistance, Amulet of Natural Armor, Stat booster (headband and belt).
Personally I don't think the Amulet of Natural Armor is as important as the other ones, and casters usually have other priorities than weapon and armor.
Also i think metamagic not so good for occultist
As a martially inclined Occultist multiclass, your only spellcasting concern should be to make your buffs last. Buying a couple of Lesser Extend Metamagic Rods for 3,000 GP each is well worth it to double your buff duration.

Pro100Andr |

Pro100Andr wrote:what is the big 6?Magic Weapon, Magic Armor, Ring of Protection, Cloak of Resistance, Amulet of Natural Armor, Stat booster (headband and belt).
Personally I don't think the Amulet of Natural Armor is as important as the other ones, and casters usually have other priorities than weapon and armor.
Pro100Andr wrote:Also i think metamagic not so good for occultistAs a martially inclined Occultist multiclass, your only spellcasting concern should be to make your buffs last. Buying a couple of Lesser Extend Metamagic Rods for 3,000 GP each is well worth it to double your buff duration.
Price of items not important. In the world magic is everywhere, but not everyone can use it, so he can find it or receive by who cant use it

Pro100Andr |

It would help to know what race and level this NPC is, and what fighting style you're after.
Dodge, Weapon Focus and even Toughness are outdated feat choices, so I don't recommend them.
Well i think about human for the feat, but i also want to take Half elf for Eld Class bonus
Starting level is 8thAbout ploay style: he use longsword in 2 hands(or in 1 if use shield)
And for full Occultist i want take Panoply Savant archetype
I dont make him heavy: he mostly wear light armor for mobility

Wonderstell |

Half-Elf would be better.
Maybe Skill Focus (Linguistics) from your Half-Elf racial trait, Orator, Power Attack, and Extra Focus Power. That would leave you with one feat that could have been used to take Combat Reflexes if you used a reach weapon.
But Extra Mental Focus, another Extra Focus Power, or Lunge are pretty good, too.

Wonderstell |

Intelligent is main stat for Occultist. Taking arfull dodge for Dex feats is good idea?
You have four feats available at level 8, and Artful Dodge would cut that down to three. What feat did you have in mind that requires a high dexterity score?
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I have some troubles with understanding how work bonuses from resonant powers. For example Psysical Enchantment. On 12 levels for example maximum enchantment is +6 or I havent limit and gain +6 for every 3 mental focus points?
You start out your day by selecting one physical ability score. This ability score gains a +2 enhancement bonus for every three points of mental focus you have invested into your implement. The maximum enhancement bonus to your chosen ability score is dependent on your Occultist level. +2 at level one, +4 at level six, +6 at level twelve, and +8 at level eighteen.
If you are level twelve and invest 6 points of Mental Focus, you'd get a +4 enhancement bonus to one physical ability score.
If you are level twelve and invest 9 points of Mental Focus, you'd get a +6 enhancement bonus to one physical ability score.
If you are level twelve and invest 12 points of Mental Focus, you'd still get a +6 enhancement bonus to one physical ability score because you've hit the maximum for your level.

Pro100Andr |

Pro100Andr wrote:Intelligent is main stat for Occultist. Taking arfull dodge for Dex feats is good idea?You have four feats available at level 8, and Artful Dodge would cut that down to three. What feat did you have in mind that requires a high dexterity score?
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i thought some reduse Dex for more Str and Int. For example TWF line need high Dex

Wonderstell |

i thought some reduse Dex for more Str and Int. For example TWF line need high Dex
I don't know what level this character will end at but the TWF feat line isn't a good choice for an Occultist. Legacy Weapon only applies to one weapon, so you want a fighting style using one weapon.
Or extra atacks with combat reflex
Artful Dodge only works for prerequisites. It would not allow you to use Intelligence for Combat Reflexes.
Also, you have at the moment no way to use any extra AoO given from Combat Reflexes anyway.

Wonderstell |

Straight enhancement is often best.
Armor:
Fortification is a solid ability, and Spell Storing has its uses.
Weapons:
Dueling (PSFG) if you're using combat maneuvers, Heartseeker for miss chance negation, Phase Locking to prevent teleportation, Ghost Touch if that's your concern, Cruel if you're intimidating foes, Keen or Training if you want to save a feat.
Those are basics.

JiaYou |
Living Grimoire Inquisitor would play off the INT focus, or you could go with Slayer or another full BAB class and then you don't even have to go with Trappings of the Warrior.
You could go with a Titan Fighter using an oversized Greatsword, using the enlarge function of the Occultist and Vital Striking for 8d6 damage...

Pro100Andr |

Living Grimoire Inquisitor would play off the INT focus, or you could go with Slayer or another full BAB class and then you don't even have to go with Trappings of the Warrior.
You could go with a Titan Fighter using an oversized Greatsword, using the enlarge function of the Occultist and Vital Striking for 8d6 damage...
Living Grimoire strange choce. He have another spell list and Holy book ability is similiar with Legacy weapon and i think they dont stack