Half-troll


Homebrew and House Rules


I'd like to include a half-troll ancestry/heritage (which would it be?) in my next game because trolls, themselves, are a playable race in my homebrew system, Runepath—the setting of which will be dropped into a PF 2e skeleton. Would a half-troll be medium or large?


TurkeySloth wrote:
I'd like to include a half-troll ancestry/heritage (which would it be?) in my next game because trolls, themselves, are a playable race in my homebrew system, Runepath—the setting of which will be dropped into a PF 2e skeleton. Would a half-troll be medium or large?

Thus far we don't have any large ancestries so I'd say medium is safer. What the trolls in your setting like though? Because pathfinder trolls are pretty bestial and there abilities are not balanced around being a player character in the slightest. I can't really imagine Golarion trolls working for this.


Okay. My setting's trolls are bestial, although less than PF's. I'll think about the half-troll a bit more before setting my co-GM to that.


It'd be lovely if a mod would change the topic's name to "Troll (Nqäulnêan)" or "Nqäulnêan Troll," either without quotes, because I'm re-purposing the topic as a catch-all for my setting's trolls.

The current write-up's below. I'm aware of how much is missing. Please don't comment on it without a, much appreciated, suggestion. Is the woodland troll heritage fine in giving out the skill proficiencies, or should I keep those to feats?

Troll (Nqäulnêan):
[Giant] [Troll]

Information
Hit points: 10

Size: Large

Speed: 30 feet

Ability boosts: Strength, heritage-related (see below), free

Ability flaw: Charisma

Languages: Jotun, heritage-related (see below), and additional common or regional languages equal to your intelligence modifier, if it’s positive.

Traits: Giant Troll

[Feature]:

Racial introduction

You might


Others might


Physical description

Society

Alignment and religion

Names

Sample names:

Adventurers

Heritages

Aquatic troll
Your life in the waters has made you vulnerable on land and amphibious. Your base speed is halved to 15 feet, but you gain a swim speed of 30 feet. You get an additional dexterity ability boost. This heritage modifies your ability scores and speed.

You speak Primordial (Aquan) as well as Jotun. This heritage modifies your starting languages.

Mountain troll
You have become acclimated to life in the high mountains. You get an additional constitution ability boost. This heritage alters your ancestral ability scores.

In addition, you gain cold resistance equal to half your level (minimum 1), treating environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).

Woodland troll
The woodlands’ customs, whether of the forest or jungle, have become your own. You speak Uka’nui (Sylvan) as well as Jotun.

You gain an additional wisdom ability boost as well as trained proficiency in nature and survival. If you would automatically become trained in one f those skills (through your background or class, for example), you instead become expert in that skill.

Ancestry feats
At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a Nqäulnêan troll, you select from among the following ancestry feats.

1st-level
[Feat] Feat 1
[Tag(s)]

5th-level
[Feat] Feat 5
[Tag(s)]

9th-level
[Feat] Feat 9
[Tag(s)]

13th-level
[Feat] Feat 13
[Tag(s)]

17th-level
[Feat] Feat 17
[Tag(s)]

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