Single player / AI mode for Pathfinder 2E?


Pathfinder Second Edition General Discussion

The Exchange

I'm interested in a way to play Pathfinder 2e where it is just me playing a whole party of characters going on the adventure.

- Are there any places where you can find DMs that will DM for only one player? I've been lookin around but haven't found any. Does anyone have any advice on where to look?

- Is it possible to have an "AI mode" where there are some sort of automated rules for controlling the monsters? Does anything like that already exist? Are there any digital tools that do this?

- If I did so, then there would be a problem where I would have to look in the adventure to see how to run it, which would give away any hidden information. Is there a way I can find which adventures are easiest to run this way (i.e. doesn't depend on hidden information)?

- Are there any tools to generate "random encounters" or "random dungeons"?

Dark Archive

On drivethrurpg there are solo adventures, but I couldn't find any for PF2. The system might still be too new still. I have played some 5e solo games and they are generally fine as a slightly more involved choose your own adventure style game.
You could create an adventure using a hex crawl or random dungeon using tables and charts to generate rooms, events, or encounters. Also you could adapt a deck style of game for monsters. Look to Talisman (a board game) which has solo rules using a set game board as a "world" and random encounters and random treasure.


You could look into the Pathfinder Adventure Card Game depending on what you want out of the experience. If your mostly interested in going through a good story, finding loot and advancing characters it may scratch that itch.

I'd probably skip Dragons Demand (the wife and I found it a bit weak) and go straight to Curse of the Crimson Throne.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Frankly, some fantasy dungeon crawling game with a solo mode would be better than trying to shoehorn PF into this. Descent, Gloomhaven, there are quite a few board games designed just for that.


Mythic GM Emulator might be useful for campaign purposes, and a google search for "Random Dungeon Generator Pathfinder" turns up several - mostly for PF1 though.


Pathfinder Adventure, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition Subscriber

A lot of dungeon delve board games can be played solo, as they rely on random generation, game tiles and card decks to replace the GM. Even if they do not have solo rules you just play multiple PC.

D&D Adventure System was originally written as a simpler 4e with the latest ones using 5e lore but still use the 4e mechanics.

I have had Gloomhaven sitting in a box, that promises to give the massive RPG campaign feel to a board game, using card deck mechanics.

Currently playing 7th continent solo which I kickstarted and is now available for direct sale, it has thousand of cards for events, tiles, and monsters (which makes it expensive!). The licensed Fallout by Fantasy Flight Fames using a similar card deck system and is more affordable, I suspect they will adopt that system to other genres.

Here is one of the many P&P indy games inspired by that type of system

https://www.mk-games.co.uk/

My thinking is since Paizo will eventually be selling card decks for everything that it should be possibly to come up with something similar using pf2e mechanics.

Playing RPG solo means you would be the GM also, so are you willing to try to kill your own characters? This is a lot easier when it is a card deck doing it. Also like a choose your own adventure book, it is way to easy to flip ahead and see what is coming so that you make the 'optimal' choices.


The PACG is a lot of fun for solo play as long as you don't mind the shuffling.


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Pathfinder Adventure, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition Subscriber

I see Paizo has flip-tiles, buying a full set of those it should be possible to draw a random dungeon (maybe puzzle style not sure how well they fit together). Combine that with bestiary battle cards coming soon, item cards, spell cards, and the pawn box - should be possible to put together the equivalent of a D&D Adventure System game. They have the pieces someone just needs to put them together!

Maybe draw tiles until until you find a tile that fits onto existing map.
Then a dice roll to select the difficulty of a tile (maybe a d6 for -3 to +2 challenge) then you draw/discard monster cards (subset deck themed to your adventure and with difficulty range) until you reach that XP difficulty

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