Nondetection


Rules Discussion


Would Non-Detection need constant heightening in order to stay relevant sort of like how Dispel Magic works?

Grand Lodge

Atalius wrote:
Would Non-Detection need constant heightening in order to stay relevant sort of like how Dispel Magic works?

You very well might need to. A level 3 non-detection would be completely useless against a level 8 discern location for example. It would hold against a level 1 detect alignment, but detect alignment could also be heightened.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yes.


If you're playing the sort of character that needs access to it often, consider grabbing it as a signature spell and maybe getting Recognize Spell and Quick Identify. Being able to tell what level of spell you need to fool will let you cast it very efficiently.


Captain Morgan wrote:
If you're playing the sort of character that needs access to it often, consider grabbing it as a signature spell and maybe getting Recognize Spell and Quick Identify. Being able to tell what level of spell you need to fool will let you cast it very efficiently.

Would be using it with Heightened Invisibility, would that be worthy of Heightening it?


Atalius wrote:
Captain Morgan wrote:
If you're playing the sort of character that needs access to it often, consider grabbing it as a signature spell and maybe getting Recognize Spell and Quick Identify. Being able to tell what level of spell you need to fool will let you cast it very efficiently.
Would be using it with Heightened Invisibility, would that be worthy of Heightening it?

It depends. See Invisibility is low level spell, and if that's all you need to fool you don't need it very high. But stronger divinations will need a higher slot. Hence, if you are going heavy on spy craft and want flexibility, making it a signature spell with feats that let you figure out the spell level of your opposition is very good.

There isn't really one firm answer because the utility of the spell is entirely dependent on what tools your opposition employs.


Captain Morgan wrote:
Atalius wrote:
Captain Morgan wrote:
If you're playing the sort of character that needs access to it often, consider grabbing it as a signature spell and maybe getting Recognize Spell and Quick Identify. Being able to tell what level of spell you need to fool will let you cast it very efficiently.
Would be using it with Heightened Invisibility, would that be worthy of Heightening it?

It depends. See Invisibility is low level spell, and if that's all you need to fool you don't need it very high. But stronger divinations will need a higher slot. Hence, if you are going heavy on spy craft and want flexibility, making it a signature spell with feats that let you figure out the spell level of your opposition is very good.

There isn't really one firm answer because the utility of the spell is entirely dependent on what tools your opposition employs.

Actually *because* it depends on opponents tools, it's most useful as a lv3, 4, 5, or 7 spell. 9 if you want a full on coverage, but really, a lv7 nondetection can counter Discern Location if you succeed at the check. it's all about what you want to block - a lv5 See Invis is probably your biggest concern, and lv4 is probably enough.


Ediwir wrote:
Captain Morgan wrote:
Atalius wrote:
Captain Morgan wrote:
If you're playing the sort of character that needs access to it often, consider grabbing it as a signature spell and maybe getting Recognize Spell and Quick Identify. Being able to tell what level of spell you need to fool will let you cast it very efficiently.
Would be using it with Heightened Invisibility, would that be worthy of Heightening it?

It depends. See Invisibility is low level spell, and if that's all you need to fool you don't need it very high. But stronger divinations will need a higher slot. Hence, if you are going heavy on spy craft and want flexibility, making it a signature spell with feats that let you figure out the spell level of your opposition is very good.

There isn't really one firm answer because the utility of the spell is entirely dependent on what tools your opposition employs.

Actually *because* it depends on opponents tools, it's most useful as a lv3, 4, 5, or 7 spell. 9 if you want a full on coverage, but really, a lv7 nondetection can counter Discern Location if you succeed at the check. it's all about what you want to block - a lv5 See Invis is probably your biggest concern, and lv4 is probably enough.

Thing is, enemies can very well be using heightened versions of divination effects, even if they don't get a benefit other than counteract levels. Monsters often have innate spells at funky levels, for example. So those are probably the most important points, but you might want others too.


Captain Morgan wrote:
Atalius wrote:
Captain Morgan wrote:
If you're playing the sort of character that needs access to it often, consider grabbing it as a signature spell and maybe getting Recognize Spell and Quick Identify. Being able to tell what level of spell you need to fool will let you cast it very efficiently.
Would be using it with Heightened Invisibility, would that be worthy of Heightening it?

It depends. See Invisibility is low level spell, and if that's all you need to fool you don't need it very high. But stronger divinations will need a higher slot. Hence, if you are going heavy on spy craft and want flexibility, making it a signature spell with feats that let you figure out the spell level of your opposition is very good.

There isn't really one firm answer because the utility of the spell is entirely dependent on what tools your opposition employs.

The plan would be to use it Non-Detection with heightened Invisibility and then late game when I could get Foil Senses I would get that also in addition to having a pretty solid Stealth mod.


With a level 6 Nondetection would I just need to have to have a Success on the counteract check in order to remain undetected vs a level 6 True Seeing?


Ediwir wrote:
Captain Morgan wrote:
Atalius wrote:
Captain Morgan wrote:
If you're playing the sort of character that needs access to it often, consider grabbing it as a signature spell and maybe getting Recognize Spell and Quick Identify. Being able to tell what level of spell you need to fool will let you cast it very efficiently.
Would be using it with Heightened Invisibility, would that be worthy of Heightening it?

It depends. See Invisibility is low level spell, and if that's all you need to fool you don't need it very high. But stronger divinations will need a higher slot. Hence, if you are going heavy on spy craft and want flexibility, making it a signature spell with feats that let you figure out the spell level of your opposition is very good.

There isn't really one firm answer because the utility of the spell is entirely dependent on what tools your opposition employs.

Actually *because* it depends on opponents tools, it's most useful as a lv3, 4, 5, or 7 spell. 9 if you want a full on coverage, but really, a lv7 nondetection can counter Discern Location if you succeed at the check. it's all about what you want to block - a lv5 See Invis is probably your biggest concern, and lv4 is probably enough.

I apologize for my noobery, your advice is always first class, I'm far behind you in knowledge, but how come it's best at level 3, 4, 5 or 7?


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Mostly because those are the main benchmarks for counteracting divination spells.
Look at the spells Nondetection counters. Unless they’re specifically heightened to prevent Nondetection, there’s only a handful of levels that you need to worry about.


Pathfinder Adventure Path Subscriber

If being undetectable always is your main character shtick, you probably want more than one non-detection memorized and one of them to be close to your top level spell. Rogues get ways to build non-detection into their build without magic, but it requires a pretty consistent build dedication to do so and both characters, even at level 20, are going to run into problems when facing monsters 2 or more levels higher than them.

PF2 has made it much harder to have a character defining effect accomplishable by one low level spell.

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