How does 'full damage' work with spells?


Rules Discussion


So I am building my first pf2 character and I'm looking at the fire domain spell fire ray. It says that on success that the spell deals full damage. Does that mean full damage against resistant targets or max damage? I scoured the core rule book and limited internet search with no luck. Thanks ahead of time!

DaddyGoat


DaddyGoat wrote:

So I am building my first pf2 character and I'm looking at the fire domain spell fire ray. It says that on success that the spell deals full damage. Does that mean full damage against resistant targets or max damage? I scoured the core rule book and limited internet search with no luck. Thanks ahead of time!

DaddyGoat

It just means it deals whatever the listed damage is. In the case of a fire ray from a first level character, that means 2d6 on a successful hit. If you got a critical success, you would roll 2d6 and double it.


Hmmm strange they aren't consistent with it, why not have that listed on all spells? Or do they only list it on spells that have a critical hit option?


DaddyGoat wrote:
Hmmm strange they aren't consistent with it, why not have that listed on all spells? Or do they only list it on spells that have a critical hit option?

I think they do on all spells that involve attack rolls? If they don't it is probably an error.

Spells without attack rolls usually just use the "basic save," which means if the enemy gets:

Critical Success: no damage.
Success: half damage.
Failure: full damage
Critical Failure: half damage


Captain Morgan wrote:
DaddyGoat wrote:
Hmmm strange they aren't consistent with it, why not have that listed on all spells? Or do they only list it on spells that have a critical hit option?

I think they do on all spells that involve attack rolls? If they don't it is probably an error.

Spells without attack rolls usually just use the "basic save," which means if the enemy gets:

Critical Success: no damage.
Success: half damage.
Failure: full damage
Critical Failure: half damage

crit failure should read double damage, not half.


"Basic save" spells just list "basic save" in their description. Attack roll spells are uncommon so they list only the two outcomes (hit and critical hit). If you miss, you miss, its an attack and no damage is dealt.

Quote:

A blazing band of fire arcs through the air. Make a spell attack

roll. The ray deals 2d6 fire damage.
Critical Success The ray deals double damage and 1d4
persistent fire damage.
Success The ray deals full damage.

Bolded for emphasis, that's the regular damage. Note that critical success does two things and the success line is there to clarify that no persistent damage is applied.

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