
The Guy With A Face |

How do temporary hit points granted by the Razmiran Priest's false channel and cure X spells interact with normal healing? Would normal healing spells overwrite the temporary hit points?
First Ritual (Su): At 1st level, a Razmiran adds both bless and cure light wounds to one of his arcane spell lists, but treats them as if they were 2nd-level spells. If he is a spontaneous caster, they are also added to his list of spells known. Whenever he casts cure light wounds using this ability, the hit points healed are instead treated as temporary hit points that last 10 minutes per Razmiran priest level, although the subject of the spell does not notice this difference until the duration expires. Temporary hit points from this (and any subsequent cure spells) do not stack.
False Channel (Su): Starting at 2nd level, a Razmiran priest can channel positive energy to heal living creatures like a cleric, healing 1d6 points of damage, plus 1d6 points of damage for every two Razmiran priest levels after 2nd. He can use this ability a number of times per day equal to 3 + his Intelligence or Charisma modifier (whichever is higher). The hit points healed by this ability are treated as temporary hit points, and last for 10 minutes per Razmiran priest level. These hit points do not stack with themselves (although they do stack with those from cure light wounds cast using the first ritual class feature). This ability does not count for the purposes of meeting any prerequisites that call for the ability to channel energy. This ability cannot be used to harm undead creatures.

VoodistMonk |
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Temporary Hit Points are taken before normal Hit Points, so let's look at action economy...
You could prebuff with a CureX spell to gain Temporary Hit Points, or do the same for someone else.
You can False Channel, doing the same, or adding to, what you have already done with any CureX prebuffs... these stack with each other!
Now, if this is all done before, or at the very beginning of, combat... these Temporary Hit Points would be consumed before any other Hit Points, making this entire question moot...
However, if these benefits are to show up in the middle of combat, where the recipients are below their maximum HP due to injury... then your benefits are still Temporary Hit Points that will be taken first.
If they receive healing in this time, it will restore their actual Hit Points, and the Temporary Hit Points would be unchanged (but still be eaten up before the new/increased actual HP).