Removing Arazni


Tyrant's Grasp

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

so... I think that I am going to propose to my group - should they decide to do a Pathfinder AP next year - that I GM Tyrant's Grasp. I've read through the AP, really like it, and think I could do a good job with it.

The one thing that really bothers me is the inclusion of:

Spoiler:
Arazni, which I think is kinda peripheral to the plot, and kinda just complicates things.

So... I was just going to remove her stuff entirely. She doesn't show up, she doesn't steal the items from Lastwall, she doesn't explode.

Instead, I think I'll just have one of the Empyreal lords, or an angel or something, gift the PCs the key artifacts in book 4, and have a host of angels arrive to fight the Whispering Tyrant, and as is described in the back matter of book 4, just have Barzhak throw the PCs to Arcadia.

I dunno, but thoughts?


Yakman wrote:

The one thing that really bothers me is the inclusion of:

** spoiler omitted **

You choice will moderately change the AP. I see the following problems.

troubleshooting:

1) Arazni's presence/existence in the setting is touched upon in book 3, by a temple dedicated to her. You would have to change that too.

2) Without Arazni's invitation, the Pc's natural course of action becomes erratic.
Why should the go to Vigil at the start of book 3?
Do you intend to have another being to manifest and require the Pc's presence there or you intend to throw around a few clues on the seal breaker's activities there?

3) In book 4, what leads the Pcs to visit Gallowspire to deactivate the teleportation wards? Are they contacted by a coalition of powerful figures that is planning to gate an army against Baphon? Are these persons aware of the Radiant Fire, and that fighting Baphon in a situation he could be beaten would have him retaliate?

4) At the end of book 4, there is a written confrontation between the Pcs and Vigil. Do they fight together and are obliterated by the Radiant Fire? Is Vigil gonna make its last stand with other forces, in a Avengers Endgame Scene?

5) Who gains the Knowledge of the Kumaru tree? And who sends the Pcs to Arcadia?

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber
Pnakotus Detsujin wrote:
Yakman wrote:

The one thing that really bothers me is the inclusion of:

** spoiler omitted **

You choice will moderately change the AP. I see the following problems.

** spoiler omitted **

okay, some thoughts:

Spoiler:
1 - that's pretty minor. you could easily swap in Iomedae.
2 - I think the PCs would go there anyway. The country's just been attacked by a weapon of mass destruction. if they don't, it's easy to have something else to draw them there, like a PC family member.
3 - this one might take some thoughts...
4 - i would suggest that the PCs are given 'a mission'. They don't have to be in the main host of the knights.
5 - the AP says that if the PCs aren't coordinating with Arazni, that Barzhak the Psychopomp might send them to Arcadia.

not perfect, but i think it's a possible framework. your thoughts?

unfortunately, i came up with the BEST CHARACTER while I was reviewing these changes. ARGH.

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