Biohacker - Replenishing Biohacks


Rules Questions


There's a part that's confusing me with the Biohacks.
In the second to last paragraph it states:

COM p.42 wrote:

The materials you use to create biohacks are inert until you activate them. Once activated, they can be used to create any biohacks you know. Each day after you have rested for 8 hours, you can spend 10 minutes to activate the ingredients to create a number of biohacks equal to 1 + your key ability score modifier.

...
Activated biohack materials that aren't used that day become inert, even if they're still in your possession. You can readily replenish these inert reagents on a regular basis at no cost, unless the GM states otherwise. Whenever you take a 10-minute rest to recover Stamina Points, you can also prepare additional activated biohack ingredients to replace those you have used, up to your maximum.

The first part implies to me that I prepare my biohacks on a given day akin to how a caster in Pathfinder prepared their spells for the day and that's all I get for the day. The second part tells me that whenever I take a 10-minute rest for SP, I can just refill my biohacks, provided I have the materials. Which reading is correct? If both, what's the point in being able to refresh at the beginning of the day and any other point of the day? Seems a bit redundant.


If you sleep you don’t have to spend an RP for your first batch, just the ten minutes. Otherwise your starting batch and your refreshes are identical, it’s just the RP cost after the first that changes.


There's no mention of Resolve that I can see, though.

Still, you get 1+Key Stat Mod uses after sleeping, which is nice but not exactly huge. That's about 4 to 7, depending on how far along you are on your career.
But you can just replenish it during a 10 min rest.

You have to take breaks (which you probably will anyway, for stamina) but otherwise can go all day. Or so I understand it at least.
You can and will still occasionally get caught hackless in a big fight or after a quick succession of battles, but should be okay most often.

For how important biohacks are to the biohacker, seems fine to me.


Nyerkh wrote:

There's no mention of Resolve that I can see, though.

Look again.

Quote:
Whenever you take a 10-minute rest to recover Stamina Points, you can also prepare additional activated biohack ingredients to replace those you have used, up to your maximum.

Your first batch is free after an 8 hour rest and ten minutes of preparation. Subsequent batches or refills up to your maximum require a 10 minute stamina rest, and those require expenditure of a resolve point. Simply resting or taking 10 minutes isn't enough, it has to be a stamina rest with all its costs (1 RP) and limitations (no other activities that don't specifically say they can happen during a stamina rest).


The resolve is mentioned in rest to recover staminia. If you don't spend the resolve point you're not resting to recover staminia you're just watching netflix.


Thanks for the answers, guys. Momentarily forgot about the Resolve cost for the 10-minute rest. That makes more sense.


Xenocrat wrote:


Quote:
Whenever you take a 10-minute rest to recover Stamina Points, you can also prepare additional activated biohack ingredients to replace those you have used, up to your maximum.

I have an odd observation here.

The way this is written if the Biohacker has not lost any Stamina Points then he can't take a 10-minute rest to recover Stamina Points and then can't prepare additional biohacks.

I don't play it that way at my table, but if you read it literally you could make an argument.


You can take a 10 and burn a resolve to restore stamina points even if you're at full stamina. Usually isn't a point to it, but you still can do it.

You CAN cast Mystic Cute or Healing Touch on someone to restore hitpoints even if they're full.


There's lots of augmentations and some class abilities whose refreshes trigger off a stamina rest, it can make sense to burn an RP to take a stamina rest even if you're at full stamina points.

Wayfinders

Lethallin wrote:

You can take a 10 and burn a resolve to restore stamina points even if you're at full stamina. Usually isn't a point to it, but you still can do it.

You CAN cast Mystic Cute or Healing Touch on someone to restore hitpoints even if they're full.

You just can't use the Medic archetype's ability to turn it into Stamina.


Xenocrat wrote:
There's lots of augmentations and some class abilities whose refreshes trigger off a stamina rest, it can make sense to burn an RP to take a stamina rest even if you're at full stamina points.

Yes there are plenty, but as with many things in the rules it is not very clear.

The only time it expressly says you burn an RP is when you rest to recover stamina.

Unless I have missed it, nowhere does it expressly state that you burn an RP to reset a class ability during a 10 minute rest.

All it states is that you can reset it when you rest to recover Stamina.

Its vague is all I am saying.

I play it like others have said above.

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