Casandalee as healer and protector demigoddess


Homebrew and House Rules


Pathfinder Rulebook Subscriber

After getting my GM's permission for my Keenspark Gnome Chirurgeon to multiclass as a cleric of Casandalee (reasoning described in this Lost Omens lore thread), I've come up with a headcanon where Casandalee is actively seeking out technically-inclined organics who will help spread a good name for AIs throughout the world and put a stop to the technology-fueled oppression of Numeria. They'll probably be releasing more suitable domains for her when she's fleshed out in Lost Omens: Gods and Magic, but for now I've put together a deity entry for how my Alchemist-Cleric will be working with her. Everything except for the favored weapon is from the core rulebook, and I envision the stun baton as a nonlethal melee weapon with a high chance to leave the target flatfooted, stunned or unconscious. Casandalee herself would likely be more True Neutral, but her current goals necessitate recruiting a lot of altruistic followers.

Casandalee [NG]
The Iron Goddess recently ascended to power by seizing control of the crashed starship Divinity from the mad AI Unity. Unlike her predecessor, Casandalee truly desires to establish harmony between organic and artificial intelligences.  While she still seeks to one day return to the stars, she currently has drones quietly scouting the Inner Sea for individuals who will exhibit the benefits of peaceful cooperation with AIs and help her clean up the mess left behind by Unity and the Technic League in Numeria. Her hologram will neglect to mention that induction into her priesthood involves augmenting your spine to be a transmitter/receiver so she can hear your prayers and send you blueprints.

Edicts
-Promote harmony between organic and artificial intelligences
-Advance the development of AIs
-Suppress the spread of advanced weaponry
-Support natural technological progression

Anathema
-Give technology to those who will abuse it
-Use technology to harm innocents
-Allow an innocent to come to harm through inaction

Devotee Benefits
Divine Font heal
Divine Skill 1st: Crafting, 2nd: Diplomacy
Favored Weapon stun baton
Domains healing, knowledge, protection, secrecy
Cleric Spells 1st: Mindlink, 5th: Wall of Force, 7th: Project Image


Pathfinder Rulebook Subscriber

Also, my GM approved having Intelligence as the key spellcasting ability instead of Wisdom. It fits the theme and I'm already spread thin on stats.


I like it, apart from the int as key spellcasting ( every class has its one, and this means dedications too ).

But as a homerule, especially given the fact you are an alchemist and because so in a bad spot, it could be ok.

However, though I like it, what concerns me the most is the fact it would be something meant to give you extra blueprints, which could create some issues:

- mandatory dedication class in order to get free blueprints.
- gold saving ( since you won't spend any to get blueprints )


Pathfinder Rulebook Subscriber

My thinking on the blueprints is that they would be high tech homebrew blueprints that you wouldn't be able to craft in a full form without a starship fabricator. I'll be working with the GM to figure out magic duct tape and mechanical bailing wire versions of whatever she sends, and I'm anticipating that even the weaker versions will require rare materials and power sources that would counterbalance that the formula is free.

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