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They have a lot of work to do to get me back after I got burned out on Diablo 3. It's nice that they're finally publicly working on it, but since Reaper of Souls, so much of Blizzs Diablo identity has completely left Activision's staff. With all the ill will that they earned in D3 among some fans and the corporate direction in the years since, I see it as a harder sell for fans than D3 was (omg really?) 7.5 years ago.
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Greylurker |
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I hope it's a better game than D3 was. I mean it wasn't horrible but it was 1 run and done as far as I was concearned, it just didn't feel like it had any replay value to it (particularly for someone who has zero interest in PVP).
The video however has inspired me to start work on a "Hell on Earth" Pathfinder campaign.
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I hope it's a better game than D3 was. I mean it wasn't horrible but it was 1 run and done as far as I was concearned, it just didn't feel like it had any replay value to it (particularly for someone who has zero interest in PVP).
The video however has inspired me to start work on a "Hell on Earth" Pathfinder campaign.
I enjoyed Diablo 3 from launch, particularly after Reaper of Souls. That said, it felt like once I beat the game with each class, there was literally nothing left to do. Rifting isn't my flavor of play, and post Reaper, the entire Meta became greater rifts for equipment. Just not my thing, so I moved on, and haven't wanted to reinstall in the years since. Grim Dawn scratches my ISO ARPG itch when needed.
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I loved D3, but was lukewarm about Reaper of Souls.
I played every class through all 5 acts.
A couple of characters I played through at least 3 times starting with the easiest and going up.
I wanted to play all the levels, but just didn't have time.
I agree that the Barbarian, Druid and Sorcerer are not enough classes.
I think Lilith may be more devious than Diablo.
She orchestrated the creation of Sanctuary and the Nephelem as a powerful army for her to control.
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Diablo IV comes out in June and the next Zelda comes out in May, but the cut scenes from both are already appearing on YouTube.
The companies need to screen their beta testers better.
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Less of a wait than I thought before I started playing. I allowed The Fates to decide. My dry cleaners is across the road from a Game Stop. As I was turning out of their parking lot, I said if the light to cross wasn’t back up, I’d go over to Game Stop and see if they had it. The light turned green right as I got there.
Anyway - first impressions. The graphics are great. There’s a lot to do, in a far more open gaming world than previous editions. Still some linear progression so far, though. Character appearance is very customizable - body, face, hair, tattoos, makeup, jewelry, even eye color and face (though I really couldn’t tell much difference on those).
You start off fairly linear, then once you hit the main town where your stash is located, it opens up a lot more. You can just sort of explore and come across all kinds of stuff: random encounters, side quests, dungeons (large and small), and events. Those events are where other players can come in. Since I don’t typically like or trust people, I do my best to ignore them, but I have found myself in at least one event with some other folk, and it wasn’t bad.
My first character is a barbarian named Buliwyf (from Eaters of the Dead). They brought the skill tree back, with a slightly different twist. The skills are grouped in clusters. You start with a basic set, and as you go up in levels you get access to new clusters. So far, I’ve only made use of a handful of skills: Frenzy, Flay (I think that’s what it’s called), Double Swing, Whirlwind, and Jump. The Barbarian can carry up to four weapons, and the game will auto switch between them depending on what skills you use. Though there is a way to customize which weapons you use with each skill.
There are still a few things I’m getting used to. There’s something called (I think) an emote wheel, for communicating with NPCs and other players. I had to look it up to find out how to use it for a small side quest. And there’s ways to upgrade things like weapons & potions, and apparently extract abilities.
Overall, I’m having fun so far.
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Rats!
I was hoping solo play would be off line.
Haven't got it yet, but I'm a little put off by having other players being on screen when playing solo.
Sounds more like a MMORPG.
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I felt the same way, which is why I waited so long after release to get it. Two of my co-workers have been playing it with their respective wives, however, and after talking to them I decided to take a chance.
So far, it hasn’t been a problem. The most I notice other players is when I’m in the main city with my stash. Then I just ignore them.
The only time I might interact a little with other players is when I come across an “event”. They’ve got them scattered all over. Sometimes, there are other players participating. I just do what I do. They do what they do. And then we collect rewards and leave.
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Woot!
Hit level 50 with Buliwyf the Barbarian. Moved into paragon levels. He’s moving along pretty well, though he doesn’t have a horse yet.
One thing I find interesting is Aspects. They’re basically like the special ability of a legendary item. You can find them, earn them by beating a dungeon, or extract them from a legendary item. You can then imprint them on other items (rare definitely, maybe magic) and turn those items into legendary.
Last night before I switched over to my sorcerer (for couch co-op with the boy, where he plays a rogue), I found a dungeon that had a sweet barbarian aspect as a reward. It gives you 2 points of fury every second a shout remains active. And I have two shouts, with stuff that extends them.
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Woot! I beat Lilith! Which is essentially beating the game. The story part, anyway. That opens up a whole bunch more for me to do.
And I’ve still got more areas to finish exploring, a ton of side quests to complete, and a good number of dungeons to conquer.
Plus a whole bunch of Lilith Statues to find.
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Since Buliwyf the Barbarian already beat Lilith, it be been running him around trying to find more stuff, beat more dungeons, and finish more side quests.
Last night, I took him through the first Capstone Dungeon. You need to beat that on difficulty level 2 (World Tier 2) in order to unlock difficulty level 3 (World Tier 3). That also unlocks the other renown levels in each area.
That was a tough fight. The boss killed me once.
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Apparently, once you go to WT3, it opens up things called Helltide Events. Basically, for like a hour, a whole section of the map will be engulfed in this Helltide. Bunch of monsters show up, typically stronger than normal. And some of them drop these shards you can collect.
If you get enough of the shards, you can use them to open special chests in the area. These chest supposedly contain some sweet loot.
I say “supposedly” because I didn’t get a chance to find out. I started fighting in the area with only 18 minutes left to go in the event, and didn’t have enough time to build up enough shards.
Otherwise, the Helltide was disappointing. For having a lot tougher bad guys, they didn’t drop anything when killed. Other than some gold.
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In the course of the game’s storyline, you interact with a being called The Tree of Whispers. It’s a sentient tree that knows a bunch of stuff, but to get something out of it you have to make a deal. Then when you die it gets your head to hang in its branches and join the other whispers. Creepy, but in a cool way.
After the main story, you can become a kind of bounty hunter for the tree. You go do the bounties to fill up a meter. When it’s full, you get a choice of chests with loot inside.
After putting it off for days, I finally started doing it last night. Slogged my way through two dungeons (with with an easy boss, the other with a pain in ass boss). The rewards were….a bit disappointing. Something I’ve noticed sadly seems to be a theme in the “endgame” aspect.
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After yesterday’s post, I went back in and tried the Whispers of the Dead again. I had noticed there were two different kinds of icon indicating tasks to perform as part of that story.
Sure enough, the other kind of icon is tasks that are less of a slog through a dungeon. Basically, these other tasks have you going to an area and killing “x” number of a type of creature. The creatures that are normally found in that area will still be there, however. Plus, it might be in a location you haven’t explored too much. Which is cool, because then you can discover new areas.
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When I got home from work yesterday, my boy was playing D4. He was excited because he found Incinerate for the sorcerer, and rebuilt his character around that.
So this morning, being unable to sleep, I jumped on and rebuilt my own sorcerer around and Incinerate build I found a YouTube video discussing. Took it for a brief test drive. Pretty badass.
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I unlocked all the renown levels in the game, so I permanently took my Barbarian to World Tier 3. Did some Helltide stuff, unlocking several of the chests you can get.
This morning I jumped on and saw a World Boss was active. So I joined the fight and helped beat him. That was cool. And I only died twice.