Justin Riddler
RPG Superstar 2015 Top 32
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When it is time to start a new adventure, I tend to have lots of ideas on games I’m interested in GMing, and pitch those ideas to my players to let them decide which one they want to pursue. The pitch my players have currently selected is for the Curse of the Crimson Throne adventure path.
The AP is mostly set in Korvosa, and I’ve always loved the details about the Acadamae in that city. I also wanted to incorporate the Academy of Secrets module into the adventure. I like the idea of having the PCs be students at the Academae, and so I have dubbed this modification: “Harry Potter and the Curse of the Crimson Throne”
I will be using this thread as kind of a development diary & campaign journal - this first post is long and explains my set-up, but I’ll come back every few weeks with a new comment summarizing the most recent session.
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To some surprise, you have recently been accepted as a new student to the Acadamae, a university for arcane study in the heart of the city-state of Korvosa, in southern Varisia. Traditionally, the school only accepts wizards who have passed rigorous magical tests, but for one reason or another, these tests have been waived for you and no one has checked to see if you really are a wizard!
Perhaps you just never thought of yourself as powerful enough to get into the Acadamae, or were pressured to apply by overbearing family members out of a sense of tradition. You could have faked your application, bribed a university official, or even had someone else apply on your behalf with embellished stories. Maybe you appealed to a sense of magical diversity, were a part of a legacy admission, or are from a culture or family that the Acadamae wants to make a good impression with. You may not even have any magical talent at all, and were accepted in error, bullied and cheated your way in, or were contracted to have diabolic power forced upon you to correct the deficiency.
The details of your application process and background are up to you, but now that you are accepted the challenge is to avoid expulsion. Students at the Acadamae are pledged as a resource to the university for a period of at least ten years—students either graduate by that time, or die in the process. Failing students are put into dangerous situations to force success as the prevailing teaching philosophy is “diamonds must be forged under heat and pressure.”
Your arrival at the Acadamae is peppered with despair. The Acadamae’s finances are stretched thin, and the student mortality rate is at an all-time high. Your workload and expectations look insurmountable, and each student appears to be focused on advancement in their craft at the expense of all others. Finally, Korvosa’s king, Eodred Arabasti II, has taken ill, resulting in unrest in the streets and a cloud of foul disposition to grip its people.
The kings and queens of Korvosa have long ruled under the shadow of the Curse of the Crimson Throne—an infamous superstition claiming that no monarch of the city of Korvosa shall ever die of old age or produce an heir. Whether or not there is any truth to the legend of the curse, King Arabasti II is poised to be the latest victim to succumb to this foul legacy. Now, the metropolis teeters on the edge of anarchy, and it will fall to a band of new heroes to save Korvosa from the greatest threat it has ever known!
Can you save Korvosa from the oncoming doom and still pass conjuration class?
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Beyond the Curse of the Crimson Throne AP, I’ll be layering in material from these sources:
Before the game began, each player received a “New Student Packet” from the school which included:
A picture of the materials is on Know Direction’s facebook page.
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The Prologue
I try to find creative ways to provide exposition to my players and set-the-scene for an AP, and I’ve recently found that doing a prologue chapter helps me to accomplish this. In the prologue, the PCs will spend 3 semesters (9 months) attending classes at the Acadamae. This gives the PCs a period of time in which they can get to know each other as both players out-of-game, and characters in-game. The prologue is also meant to give context to the adventure, world-build, and foreshadow NPCs that will play larger roles later in the AP.
I foresaw this playing out as little vignettes of RP, similar to the “scenes in the classrooms” montage in the Harry Potter movies helps to show the kids learning and bonding. Each vignette will introduce 1-3 NPCs that the PCs should vaguely know about, drop a piece of information about Korvosa or the Pathfinder universe, and let the PCs RP out how they generally respond to that NPC and/or ask questions about them.
This also give the PCs room to be creative and come-up with their own situations they feel their characters would get into while at a wizarding boarding school, and RP out how the other PCs would have joined-in or responded to the situation.
Each semester will also have an “electives” course where a PC can ask the GM to detail out a question as it relates to the game world, and I’ll provide them a short paragraph answer summarizing what stuck with them the most from that class.
I’m not going to be super restrictive about time-versus-information in this chapter either, to avoid constantly returning to every NPC. The character may spend 100% of their time at the school, but the game is only taking-up maybe 2% of the player’s time. So there will be times when I say something to the effect of: “over the course of the semester you will discover that this NPC has X, Y, and Z social traits and quirks.” It may not be the most immersive means, but it is effective on making an impression with the PCs such that they remember that individual.
There are some very-low combats planned so the PCs can get to know how each responds to combat, and some skill challenges planned as part of “course-work” so that party can tell who is good at covering which skills. They can also adjust their 1st level builds as needed during the prologue.
As a reward for completing the prologue, the PCs will be level 2 before the actual story of the AP kicks-in.
Justin Riddler
RPG Superstar 2015 Top 32
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The Great NPC Shuffling
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Major Ties back to the AP
I mentioned foreshadowing NPCs, so here is a list of some of the major NPCs from later in the adventure that I am teasing during the prologue. The PCs have a feeling that the BBEG is being teased in the prologue, which to some extent that is true, and made me happy that I pulled in so many red-herrings (see next sections).
WARNING - STRONG SPOILERS AHEAD!
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Minor Tie-ins
The following are NPCs who will also appear in the prologue as part of world-building but don’t play major roles in the AP. They are NPCs that the PCs will meet directly and serve to deliver bits of info, facts, and rumors about Korvosa and things that may happen down the line. They are also red-herrings to keep the PCs from recognizing the major NPCs from above. These are all NPCs from preliferal Paizo materials.
WARNING - MILD SPOILERS AHEAD!
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Purely Filler Characters
I needed to round off some things, so these are characters that only exist in my mind (or are PFS characters of mine or my husband). They fill-out missing gaps in knowledge or coverage in the vignettes. Their stories are entirely confined to the prologue, and serve as additional red-herrings.
Justin Riddler
RPG Superstar 2015 Top 32
|
Session 0 - Oct 23rd, 2019
I refer to the first meeting of the players as Session 0. This is where they can talk over character concepts, ask questions of the GM, and pull my aside if need-be. I also talk to the players about consent in gaming, go over player resources, and explain how the prologue will work. It is a light-hearted session with no pressure to actually begin the AP.
For this AP, I put together a Google Sites website to be a place to store NPCs and handouts. We discussed how Korvosa’s city stat-block impacts the players, started talking about Korvosan slang, and it’s government structure. I have some new players to the Pathfinder setting, so we also talked about some of the core deities and the legend of Aroden’s death. We also cover that the Acadamae takes 10 years to graduate, and you are a freshman your first 3 years (unless you advance fast academically).
The PCs:
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Some special rules for the AP which the players know about from the player’s guide I put together for them, that I will summarize here:
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The PCs begin moving onto campus on Starday, Rova 7th, 4719 AR. They are met by Terentius who gives them a brief tour of campus before they report to Ornelos Hall to complete their paperwork. Here they meet Jandar Lilswin and see he is drunk on bureaucratic power. Enrika catches on this and calls out Jandar for abusing his power - their argument calls Toff Ornelos down from upstairs.
Toff chastises Jandar, volunteering the student to finish the PCs paperwork. Toff introduces himself to the PCs and emphasizes the campus rules. He explains all the PCs are going to freshman House Drake (the other dorm being House Imp), to help balance a population discrepancy between the dorms. AJ asked for details about the discrepancy, and Toff explained that a freshman last year was practicing unsanctioned magic in the middle of the night and conjured a Cloud Kill spell that sank through the dorm as many of its young wizards slept. (high student mortality rate indeed!)
After a small conversation about Toff’s responsibilities as both Headmaster and a member of the Peerage Review, Toff sends the PCs to their dorm with Terentius. Along their walk, Terentius confides he was once a House Drake freshman himself, and the tragedy moved him to want to be a mentor during his final year.
At the dorm, the party meets their House Lead, Seskar Imintar, who takes over from Terentius in getting the PCs settled in. She introduces and gossips-about the other NPC freshman, including why these specific students missed the Cloud Kill tragedy. Varian asks if his bunk bed smells like corpses, and Seskar explains all the students were donated to the Hall of Whispers (School of Necromancy). Seskar also explains the point system between the 2 freshman dorms, and how it impacts campus chores.
As the PCs settle in for the night, the house drake Majenko comes down from the rafters to engage the PCs in some icebreaker activities. They learn the tiny dragon lost his master to the Cloud Kill incident, and he would like to adopt the party - in a dorm-mother sense. The conversations continue until each of the PCs falls asleep.
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End of Session 0