Wands, Staves, and importance of learning a spell


Rules Discussion


Wands and Staves don't have any overt limitation on Rare etc spells, as long as spell is on your spell list.
But they require spending actions appropriate to the spell, as well as somatic and verbal components (as well as material, for Staves).
So it seems plausible that you should need to know the spell in order to know those components accurately.
Would that just be a Arcane etc skill check to know about a spell, impacted by it's Rarity DC etc...? Should you have "learned" the spell?
Even if one doesn't understand that as strict rule, it would seem by RAW a caster would need to correctly guess the # of actions and components?
EDIT: Would a wand/stave suffice as source to learn a rare/etc spell FROM?


I think this is handled by the identify magic activity. You don't have to learn the spell and add it to your book or your repertoire or whatever, but you do have to identify the item, unless of course you're GM hand waves that and just tells you it's wand or scroll or staff of whatever when you get it


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Quandary wrote:
Would a wand/stave suffice as source to learn a rare/etc spell FROM?

You can't learn a spell from a wand or staff.

CRB p. 238, Learn a Spell wrote:

You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. [...]

To learn the spell, you must do the following:
• Spend 1 hour per level of the spell, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession.
• Have materials with the Price indicated in Table 4–3.
• Attempt a skill check for the skill corresponding to your tradition.


ofMars wrote:
I think this is handled by the identify magic activity. You don't have to learn the spell and add it to your book or your repertoire or whatever, but you do have to identify the item, unless of course you're GM hand waves that and just tells you it's wand or scroll or staff of whatever when you get it

Fair enough, maybe not 100% obvious but reasonable enough from Identify's wording "[you learn] any means of activating it", so good enough for me. Identify should then also let you know any specific material/focus/etc components you need to provide.

It seems weird if conversing with another caster, or with scroll/spellbook in hand is ONLY way to gain access to Rare etc spell... Considering with Identify you can "learn all the attributes of the magic" exactly the same as with wand/stave as with scroll of the spell, which all seem reasonable to have gained "Access". By definition, there isn't anything else to learn beyond "all the attributes", which Identifying a wand/stave is supposed to grant.

Although I also think it's weird a Sorceror must spend money to learn a spell, the same amount that a Wizard does (who is also scribing it in book).


I'd personally let a caster with the magic crafting feat learn a spell from a wand or stave as they would a scroll or book. seems cool to reverse engineer the magic


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

That would be like giving someone the ability to make bullets if they know how to fire a gun.


For another analogy, I could "learn all the attributes" of a Beethoven concerto if I had a digital copy and the right software, but I would still be unable to perform it myself.


c'mon, I did say they'd need the magical crafting feat. You don't need the crafting feat to use staves and wands, you need it to craft them. The beehoven analogy is even weaker, because in that one you're already a musician (spell caster). For that one, I think it's more like being able to write out the music based on hearing it from a music box, which is not all that difficult for the trained. (or expert, master, etc...)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Bullets aren't hard to make. They're just shaped lead.

Properly primed bullet casings on the other hand...


From a balance perspective, a GM might want to give a rare wand but not have you learn it. So you can cast it at some level 1/day, instead of 4/day and heightening.

That said, it seems like a fine houserule.


Actually, It’d be more like learning how to shoot bullets from your fingers when you know how to shoot a gun.

That said, I think it’s a fine house rule.


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ofMars wrote:
I'd personally let a caster with the magic crafting feat learn a spell from a wand or stave as they would a scroll or book. seems cool to reverse engineer the magic

I like this and think that it would make an excellent house rule, thankyou ofMars :)

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