Monster Creation Advice for a new GM


Advice


Hey all, with the recent release of the monster creation rules for 2E I tried to create my first monster. Knowing my luck it's poorly optimised and balanced, is there any suggestions or advice you can give for a new GM and pathfinder player.

The Monster:
Guardian of the Four
Level 6
Huge Construct, Lawful Evil
STR = +7
DEX = -3
CON = +5
INT = +2
WIS = +2
CHA = +2
Perception = +11
Languages: Common, Elvish, Celestial, Infernal, Nephilim
Athletics +15, Religion +8, Nephilim Lore +8
AC 24, HP 112, 30 Feet
Saving Throws, +17 STR, +14 CON, +8 DEX, INT +11, WIS +11, CHA +11
Immunities: Death Effects, Disease, Doomed, Fatigued, Healing, Necromancy, Sickened, Paralyzed.
(1A) Crumbled Palm +15, Damage 2d8+9 Bludgeoning
(1A) Cursed Tendril +11, Damage 2d4+7 Piercing
(2A) Cursed Ground, the Guardian of the Four will open its Soul Chamber located on its chest excreting a thick liquid of black mass that spreads around it for 30ft, everything in this liquid, has their movement halved and must make a DEX Saving throw DC 18 or become stuck, they make the save next round. The Guardian has free movement while in this liquid. In addition 4 tendrils will appear at random on the Guardians round of combat and can be used to make an attack. Lasts for 1 minute
(1A) Cursed Tendrils, Pool +11, Damage 4d4+2.


I am not with the PDF here so I can't give exact numbers, so I will appoint the most glaring errors.

Saving Throws are only 3, Reflex, Fortitude and Will.

The attacks looks fine, I would just increase the saving throw a little, to 20 or 21.

The amount of damage of the abilities looks good too, but maybe add one more effect to the Cursed Tendril, like bleed or an actual curse.


Completely forgot there were only three, still getting used to that, I'm currently changing a few things based off what you mentioned.

Upping the Save to 20 and I'll look into the effect I could put into the tendril. I plan on having this be the Guardian of a doorway near the end so it makes sense to up that ability.

Thank you for giving me some feedback


I don't think the guardian needs another effect on tendrils if he gets four free tendril attacks each turn.

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