| Kurgon9 |
Ok, I have done a quick search of these forums and I have re-read the text, so I hope that this post is of a valid question....
When picking Familiar Abilities and/or Master Abilities, can you take an individual ability more than one time in a given day?
Some examples:
Spell Battery: can I take this multiple times to get multiple additional spell slots in a given day?
Flier: can I take Flier twice to give my familiar a fly speed of 50 rather than 25?
Speech: can I give my familiar two languages?
Cantrip Connection: can I get multiple cantrips in a given day?
Or can I only take each individual ability one time in a given day? Generally Pathfinder is anti-stacking... I am operating under this assumption currently.
The CRB text says: "Each day, you channel your magic into two abilities,
which can be either familiar or master abilities. If your
familiar is an animal that naturally has one of these
abilities (for instance, an owl has a fly Speed), you must
select that ability. Your familiar can’t be an animal that
naturally has more familiar abilities than your daily
maximum familiar abilities."
How are you guys reading this? What do I tell a player that wants to take Spell Battery 8 times every day?
| Fuzzy-Wuzzy |
The general question is currently in dispute. Personally I feel that while RAW may be ambiguous, RAI are definitely that you can only take any given ability once at a time.
Flier: can I take Flier twice to give my familiar a fly speed of 50 rather than 25?
Absolutely not. "You have a Fly speed of 25" plus "You have a Fly speed of 25" equals "You have a Fly speed of 25" even if you can take it twice.
Similarly, the "acceleration" ability sets one speed to 40, rather than adding 15, so even if you can and do take it more than once you can't get a speed up to 55. (However, it could still be useful to set two of your speeds to 40, if you can double-select.)
What do I tell a player that wants to take Spell Battery 8 times every day?
Refer them to the bottom of the sidebar on page 444 of the CRB.
Sometimes a rule could be interpreted multiple ways. If one version is too good to be true, it probably is. If a rule seems to have wording with problematic repercussions or doesn’t work as intended, work with your group to find a good solution, rather than just playing with the rule as printed.