multi weapon fighting with two arms and multiple non hand held weapons


Pathfinder First Edition General Discussion


so the title is as close to the question as space would allow but this is the main question i have. i wanted to see how many attacks one could get in a round with multi weapon fighting if the extra attacks are from weapons not wielded in hand like the bazuzu beard, armor spikes, gauntlet spikes and weapon itself. would it be reasonable to apply the multi weapon fighting feat to them or strictly no because RAW says you need multiple arms?


One main-hand attack, one off-hand attack, barring feats or abilities that allow for more. The rules don't allow more than that, no matter what kinds of weapons you possess. You need to have an actual rule for every attack beyond the first in a full-attack action. The only default rule for multiple weapons is the TWF rules, which is a single additional attack.

Technically, more arms don't help either, as there are no rules for that either.


You'd need a third arm to pick up the feat, so just dip 2 levels into alchemist to grow another one and you're golden.

As far as I can tell, you can get 2 hand weapons, armor spikes, the beard, dwarven boulder helm, and two bladed boots.


If you don't have multiple arms, I don't think the Multiweapon Fighting Feat is the mechanic you would use.

The Flurry of Blows or Brawler's Flurry can be done with even 1 Weapon.

The way to really maximize the number of attacks in your Full Attack is with Natural Attacks: the more you get, the more you get. I have 2 Natural Attack builds, one that gets 10 Attacks/Round and another that gets nearly 30. And those Attacks will each do a respectable amount of Damage.

You can use the mechanic of Attacks of Opportunity to get lots of extra Attacks.

There is a Feat Tree called Panther Style that gives you a number of bonus attacks equal to your Wisdom Modifier: these are Free Action Attacks, so would stack with Attacks of Opportunity. So you could do something like be a Monk, Master of Many Styles using Panther and Snake styles at once, getting lots of bonus Free Action Attacks and Attacks of Opportunity by moving around the battlefield, then take Great Cleave and end your move in the middle of 8 opponents and hit all of them. So that's 8 + your Wisdom Mod + your Dex Mod + 1 (everyone can get 1 AoO/round, Combat Reflexes gives you your Dex Mod's worth as bonus Attacks). So, then, if you took Hamatula Strike--Snake Style makes your Unarmed Strikes Piercing Weapons--you get a Free Grapple with every hit, and if you are wearing Armor Spikes, you get to do Armor Spike Damage with every successful Grapple Attack. So that would add up. If you Great Cleaved with Reach, say by dipping a level in Living Monolith and getting Enlarge Person as a Swift Action, you could get even more Attacks.

I guess it depends on what you are willing to do to get your extra Attacks.


Darigaaz the Igniter wrote:

You'd need a third arm to pick up the feat, so just dip 2 levels into alchemist to grow another one and you're golden.

As far as I can tell, you can get 2 hand weapons, armor spikes, the beard, dwarven boulder helm, and two bladed boots.

The feat doesn't grant the ability to make more attacks. Having the weapon aviable for an attack does not automatically mean you can attack with it in addition to other weapon attacks.

Monsters who are listed with multiple weapons can make attacks with them because the stat block says so, but PCs can't do that, not without a rule option that says so.


Derklord wrote:
Darigaaz the Igniter wrote:

You'd need a third arm to pick up the feat, so just dip 2 levels into alchemist to grow another one and you're golden.

As far as I can tell, you can get 2 hand weapons, armor spikes, the beard, dwarven boulder helm, and two bladed boots.

The feat doesn't grant the ability to make more attacks. Having the weapon aviable for an attack does not automatically mean you can attack with it in addition to other weapon attacks.

Monsters who are listed with multiple weapons can make attacks with them because the stat block says so, but PCs can't do that, not without a rule option that says so.

Read the description of multiweapon fighting

Quote:

Multiweapon Fighting (Combat)

This multi-armed creature is skilled at making attacks with multiple weapons.

Prerequisites: Dex 13, three or more hands.

Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands.

Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting in the Pathfinder RPG Core Rulebook.

Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms.

It lets you make multiple attacks as long as you have 3 or more arms, so grab extra arm from alchemist.


Aren't bestiary rules only for monsters without explicit GM permission?

"If characters can somehow gain these subtypes or otherwise do meet all of the prerequisites please consult with your GM to see if such feats are allowed for PCs in his or her campaign."

Unless multiweapon fighting is out of something other then Bestiary?


Darigaaz the Igniter wrote:

Read the description of multiweapon fighting

It lets you make multiple attacks as long as you have 3 or more arms, so grab extra arm from alchemist.

What the hell are you talking about? All the feat does is reduce penalties on attack rolls, it doesn't let you do anything. Just like the TWF feat only reduces penalties, and the option to attack with two weapons exists completely independent form whether or not you have the feat.

@Joey Cote: It doesn't actually say so - the monster feats from Horror Adventures explicitly say you need GM permission, but even the Bestiary 6, printed a year later, doesn't say anything like that for its monster feats, only that PCs might not qualify. Of course, a GM can always veto anything.

Liberty's Edge

Derklord wrote:
Darigaaz the Igniter wrote:

Read the description of multiweapon fighting

It lets you make multiple attacks as long as you have 3 or more arms, so grab extra arm from alchemist.

What the hell are you talking about? All the feat does is reduce penalties on attack rolls, it doesn't let you do anything. Just like the TWF feat only reduces penalties, and the option to attack with two weapons exists completely independent form whether or not you have the feat.

Exactly.

Derklord wrote:


@Joey Cote: It doesn't actually say so - the monster feats from Horror Adventures explicitly say you need GM permission, but even the Bestiary 6, printed a year later, doesn't say anything like that for its monster feats, only that PCs might not qualify. Of course, a GM can always veto anything.
Quote:

APPENDIX 5: MONSTER FEATS

Most of the following feats apply specifically to monsters, although some player characters might qualify for them (particularly Craft Construct).

Actually, it doesn't give a blanket permit with veto power from the GM. It says that players might qualify. I read that as requiring GM permit, as he is the one that has the job evaluating if they qualify.

That said, I will allow it if the PC/NPC is a creature that can more than two attacks, but to qualify for 3+ attacks with manufactured weapons and related feats you need to be of the race that gives the multiple attacks.
If you use a polymorph ability you get the natural attacks, not the weapon attacks, so you are limited to two weapon attacks (plus iteratives).


Diego Rossi wrote:
Actually, it doesn't give a blanket permit with veto power from the GM. It says that players might qualify. I read that as requiring GM permit, as he is the one that has the job evaluating if they qualify.

That's not how the game normally uses that word - it's used as a synonym for "meet the requirements". For instance, from the prestige class rules, "consult with your GM before you start to work toward qualifying for a prestige class to make sure that the class is allowed" CRB pg. 374 - here, the game make a clear distinction between qualifying, and what the GM allows.

Of course, this is mostly academical, as any such text would only serve as a "warning, (more) likely (than other feats) to get banned, ask your GM before wasting time theorycrafting with it" sign.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / multi weapon fighting with two arms and multiple non hand held weapons All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion