| Ubertron_X |
Hi guys!
Our group ran into a movement related issue yesterday and I was not able to find the respective ruling in the CRB. Would be really nice if someone could provide some pointers.
Situation one (W = Wall)
W 1
2 W
Obviously if there are two continuous walls (e.g. a corner) you can't pass from hex 1 to hex 2 and vice versa.
Situation two (W = Wall, C = enemy figure)
W 1
2 C
Can you pass from hex 1 to hex 2 or vice versa? The most common situation will be if you or an enemy figure is blocking a door / doorway. Can you leave or enter the other side of the door /doorway, passing the enemy diagonally?
Situation three (C = enemy figure)
C 1
2 C
Can you pass from hex 1 to hex 2 or vice versa?
I have listed situations one and three more or less for reference only because I think they are quite clear. However situation two aka "cutting corners" caused some debate in my group because in contrast to former rulesets a governing rule seems absent in the CRB (which usually means that you can so).
Thanks!
The ShadowShackleton
|
Yeah most GMs will not allow you to cut a “hard corner” but something rounded or soft and squishy like a creature are ok.
Whether that is in the rules for 2nd edition or just a GM decision that is what you will find in the wild.
So No to situation 1 and 2 and yes to situation 3.