Seeking advice on a Paladin Champion build for Pathfinder Society play.


Advice

Silver Crusade

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Hi! Longtime lurker, first-time poster.

I am playing in a weekly Pathfinder Society game at my local store, and I have been having a great time. I am pretty new to the second edition rules though, and didn't play in the playtest at all. I'm trying to come up with a solid longterm build plan for the paladin character I am playing. He's a paladin of Iomedae, pretty basic concept, and I was going to go with a longsword + shield tanking focus, but without horribly sacrificing offense. If they come out with a "prestige class" for Knight of Ozem (or whatever the equivalent would be now that Lastwall is gone), I was going to go that route. I'd like to be as effective as I can with this build, as I am pretty new to the mechanics behind it, and I am uncertain what it will look like longterm.

He's not level 2 yet, so I can make some major changes if I have made any obvious mistakes or oversights.

Here's what he looks like so far. Only about 2 scenarios and 1 quest in. Any advice would be much appreciated:

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Sir Volus Darahan
Male human champion 1 background: noble faction: vigilant seal
Common, LG, Medium, Human, Humanoid
Perception +3
Languages Common, Jotun, Kelish, Skald
Skills Athletics +7, Crafting +4, Diplomacy +5, Heraldry Lore +4, Intimidation +5, Religion +3, Society +4, Warfare Lore +4
Str 18 (+4), Dex 12 (+1), Con 12 (+1), Int 12 (+1), Wis 10 (+0), Cha 14 (+2)
Other Items half plate, steel shield (shield boss), dagger, gauntlet, hatchet, javelins (3), longsword, sling, warhammer, backpack, bandolier, basic crafter's book, bedroll, belt pouch, chalks (10), clothing, ordinary, engraved wayfinder lid (pfs valuable), flint and steel, grappling hook, hammer, healing potion, minor, javelin case (worth 1 cr), potency crystal, rations (1 week), religious symbol, wooden, religious text (acts of iomedae), repair kit, rope (foot)s (50), satchel, sheath, sheath, sheath, sling bullets (10), soap, tent, pup, waterskin, wayfinder, engraved wayfinder lid (pfs valuable), purse (119.025 sp; 8 cp)
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AC 19 (21 with shield raised); Fort +6; Ref +4; Will +5
HP 19 Focus Points 1 Hero Points 1
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Speed 20 feet
Melee [1] dagger +7 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+4 piercing/slashing
Melee [1] gauntlet +7 (agile, free-hand), Damage 1d4+4 bludgeoning
Melee [1] hatchet +7 (agile, sweep, thrown 10 ft.), Damage 1d6+4 slashing
Melee [1] longsword +7 (versatile P), Damage 1d8+4 piercing/slashing
Melee [1] shield boss +7 (attached), Damage 1d6+4 bludgeoning
Melee [1] warhammer +7 (shove), Damage 1d8+4 bludgeoning
Ranged [1] dagger +4 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4+4 piercing/slashing
Ranged [1] hatchet +4 (agile, sweep, thrown 10 ft.), Damage 1d6+4 slashing
Ranged [1] javelin +4 (thrown 30 ft.), Damage 1d6+4 piercing
Ranged [1] sling +4 (propulsive, range increment 50 feet, reload 1), Damage 1d6+2 bludgeoning
Feats Courtly Graces, Deity's Domain (Might), Natural Ambition, Quick Repair, Ranged Reprisal, Shield Block
Other Abilities champions's code, retributive strike


It's a good build, if you want more tankness Shield Ally makes your shield better and let you take Quick Block for an extra reaction exclusive for shield block later.

Silver Crusade

I originally planned to do Zeal as a domain for the imbue weapon ability, but it seemed a bit clunky with the current action economy. I couldn't figure out a good setup strategy for it. I find I use Might a lot for that Athletic Rush movement, given that armor slows me down some.

I know I could have gone Flail or Flick-mace over Longsword for better effectiveness, but it didn't fit the image I had in mind.

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