| Diablo2970 |
Hi all,
Seeking some general advice for handling the move to PF2.
My partner who has only been playing PF1 for about a year plays in two games.
The first group is running Mummy's Mask in which we are nearing the end. She joined this group at 7th level (which is a struggle for any player to understand, not to mention a complete new player)
This group is seriously considering switching to PF2 going forward.
The second game she plays in with my kids and a couple of friends, has only just started playing Carrion Crown - and is only just finishing book 2 before we had to take a break.
She has raised a concern (and I think its a valid one) - that having to remember two different (albeit similiar) systems may be too hard for her to switch between them, and its one of the things we really do enjoy doing together.
So I sort of see we have a few options:
1. Stay on PF1 for Carrion crown and hope that she can learn both systems
2. Convert Carrion Crown to PF2. This would be a fair amount of work for me as the GM. Creatures not so much of the problem but things like haunts, traps, and treasure seem to be difficult to convert.
3. Stop Carrion Crown, and start afresh with something like Fall of Plaguestone.
4. Ask the Mummy's Mask group to stay on PF1 until Carrion Crown is complete - I dont feel thats fair as that group is keen on getting into PF2.
I honestly dont really know which way to go. The kids and my partner are enjoying Carrion Crown, as they love the intrigue and investigative parts.
Appreciate anybody's thoughts.
Thanks
| Castilliano |
1. PF2 is really straightforward. Most of your abilities & power stem from your PC's nature rather than knowing all the right spells, combos, and magic items for buffing (and tracking umpteen ongoing buffs!).
It'll also be easier for the kids to play as levels increase.
High level PF1 play is much tougher than high level PF2 play.
That said...
2. Conversion doesn't seem hard if it's the story that's most important.
Use what creatures out of the book that you can. There's a guide for conversion you can look over to get an idea and see if you disagree.
Swap "above standard" DC from PF1 chart over to "above standard" DC from the the PF2 chart. Improvise.
Mechanics mainly stay invisible anyway, so don't worry about rigor as long as you maintain the flavor & atmosphere.
3. Carrion Crown is one of the more popular APs, so don't drop out if you're liking it! It also foreshadows a major shift on Golarion right before PF2 launched.
4. You're right.
Hope that helps.
Cheers
| Diablo2970 |
Thanks for that.
1. You are right - I think she would be much more interactive with PF2 - because its simpler - her main comment is that she'd have to go back to pen and paper - as I wouldnt be spending the uber dollars on Herolab for the Ipad.
2. Treasure seems to be where I am getting stuck. +1 weapons are easy enough, but its things like wands. I guess I could just replace wands with scrolls or potions.
3. I like Carrion crown - it allows me to embellish the story a bit... they like the creepy nature. I am looking forward to the werewolves section.
4. At the end I really only want to be supporting 1 system at a time. I have another group that are staunch PF1 supporters and are not interested in having the conversation at the moment. .. .to be fair to that group - they have only just started Rise of the Runelords so I have about 2 years to turn them around.
Cheers
| John Lynch 106 |
Dont convert treasure. Simply remove all treasure and then select new treasure as per the guidelines in the CRB.
From memory book 3 is the hunting lodge. I don't recall many traps or haunts from that book onwards. It has been 6 years so I could just be remembering poorly. But ask yourself: are the traps and haunts really contributing anything to the game at this point? If they are, then look at the trap rules and convert the existing ones to level appropriate simple or complex traps. But personally I would use them when it adds to the game and only then.