Slamy Mcbiteo
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It seems like it
You spend 10 minutes treating one injured living creature
(targeting yourself, if you so choose). The target is then
temporarily immune to Treat Wounds actions for 1 hour, but
this interval overlaps with the time you spent treating (so a
patient can be treated once per hour, not once per 70 minutes).
The target is then temporarily immune to your Battle Medicine
for 1 day.
Neither entry has a failure entry by the critical failure entry. Both just mention a immunity duration.
In my opinion success or failure it applies
PoohPuss
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I crit-failed two medicine skill checks in tonights session. "I promise you, the scalpel goes up your nose"
I also crit-failed a Battle Medicine check in the middle of a heated melee. Luckily I remembered my hero-point just before the GM was about to pronounce his sentence over my poor friend and got a crit-success instead. Everyone was jubilant and congratulated each other. That goodfeel.
I agree with you guys that a failure triggers the cooldown, and that it's pretty obvious. But a lot of people don't seem to realize it, so better to ask. Could be me who had it wrong, if rule-conventions were different than I presumed.