Medicine skill and the Battle medicine feat -cooldowns


Rules Discussion

Vigilant Seal

1. Does the Medicine skill cooldown trigger on a failure?

2. Does the Battle Medicine feats cooldown trigger on a failure?

Grand Lodge

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It seems like it

Treat Wounds wrote:


You spend 10 minutes treating one injured living creature
(targeting yourself, if you so choose). The target is then
temporarily immune to Treat Wounds actions for 1 hour, but
this interval overlaps with the time you spent treating (so a
patient can be treated once per hour, not once per 70 minutes).
Battle Medicine wrote:


The target is then temporarily immune to your Battle Medicine
for 1 day.

Neither entry has a failure entry by the critical failure entry. Both just mention a immunity duration.

In my opinion success or failure it applies

Verdant Wheel

Like, if somebody critically failed to "heal" you, and instead caused more pain and bleeding, would you let them touch you again!?

Vigilant Seal

I crit-failed two medicine skill checks in tonights session. "I promise you, the scalpel goes up your nose"

I also crit-failed a Battle Medicine check in the middle of a heated melee. Luckily I remembered my hero-point just before the GM was about to pronounce his sentence over my poor friend and got a crit-success instead. Everyone was jubilant and congratulated each other. That goodfeel.

I agree with you guys that a failure triggers the cooldown, and that it's pretty obvious. But a lot of people don't seem to realize it, so better to ask. Could be me who had it wrong, if rule-conventions were different than I presumed.

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