| Wheldrake |
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Last night, three of us lads here in west central France played our first game of Pathinder 2. We breezed through character creation and started the adventure that I'd planned out to test all three gameplay modes from PF2, Downtime, Exploration and Encounter modes.
You'll find a complete write-up of what happened and how we used the rules here.
On a side note, poisons in PF2 can be really really nasty, especially for a character with 10 CON and a low Fort save. One of our two PCs very nearly died from a giant centipede attack, only surviving thanks to his buddy with a good Medicine score and a healer's kit. It appears that when you are poisoned with the dying condition and fail your roll, you progress two levels of the dying condition each round, thanks to the continuing damage from the poison. Doesn't leave much margin before Dying 4!
I welcome any comments about anything we may have done wrong, but I think (I hope!) we played it all correctly by RAW.
| Wheldrake |
Yes, you know how attached we all become to our dear characters. But of course I talked up the clear advantages of the PF2 action economy and the many options available for character creation, so I think my own enthusiasm was somewhat infectious.
My players really liked how the limited resources forced them to take various actions to represent the ways their characters were earning a living when not in the grip of a given dungeon crawl or wilderness adventure. I may have stepped over a line by allowing them to both earn a living and use the subsist action to support themselves at the same time. I think downtime is really intended as a one or the other kind of proposition. But it felt right to combine Subsist with other activities, so that's how we played it.