![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Saint Bernard de Clairveaux |
1 person marked this as a favorite. |
![Sheyln (Symbol)](http://cdn.paizo.com/image/avatar/runelords_god_symbols_FINAL.jpg)
In my little corner of Pathfinder Society, a lot of folks have gotten used to long duration (i.e., day-long or longer) effects that give them the kind of character flavor they want.
For instance, the kitsune's Realistic Likeness feat, the vigilante's second identity, the psychic's spirit channeler discipline, or druid's Thousand Faces feat that around 8th level allow you to take on another identity more or less 100% of the time, which can make certain scenarios really interesting.
Or spells like Overland Flight, that let players realize their dream of a fantasy character who can constantly fly.
There can be some game balance issues with such long duration effects, but I find the narrative value of some of these abilities to be awesome.
I'd like to see some mechanics that allow for more constant effects like this in future books — grappling with how to make them balanced, but with a firm commitment to working such options into the system.
What do others think?