Why would I heighten Continual Flame?


Rules Discussion


After skimming through the book first I started reading through it more in depth. I have now made it to the spellcasting chapter and I am very curious about one spell in particular: Continual Flame. For the cost of a spell slot and 6 gold pieces worth of ruby dust you can touch an object and have a magical flame erupt on it. The flame is bright as the standard adventuring torch (which in P2E is 20 ft. of Bright Light, followed by 20ft. of Dim Light). The flame doesn't need oxygen, can't be put out by water, and generates no heat. Sounds like a decent spell. I don't see myself using it, but it sounds flavorful and a way to make a location seem more magical and it's a pretty basic spell being only 2nd level.

However, it surprisingly is a spell that can be potentially heightened, which also leads into my confusion. Underneath the heighten, it says how much ruby dust you would have to use for each level of spell slot, with the price steadily getting higher and maxing out at 3,350 gold pieces worth of ruby dust with a 10th level spell slot. However, that is the only thing that it lists under Heighten, meaning the only benefit to casting a higher level spell is to waste a higher level spell slot and a lot more gold. I mean I could certainly see a wizard doing that to show off to his friends how disgustingly wealthy they are, but I'm positive that was not the writers' intention.

What do you guys think about this? What do you think the heightened versions of the spell should do? My guess would be that a heightened version of the spell makes the flame bigger and brighter. Maybe every spell slot above the minimum increases the flame by 50% more than the previous slot?


3 people marked this as a favorite.

You'd heighten it so higher-level darkness spells can't stop it.


1 person marked this as a favorite.

You heighten the spell to better counteract magical darkness (see the darkness trait) or outright suppress the Darkness-Spell.


Gwaihir Scout wrote:
You'd heighten it so higher-level darkness spells can't stop it.
Franz Lunzer wrote:
You heighten the spell to better counteract magical darkness (see the darkness trait) or outright suppress the Darkness-Spell.

That makes sense. I wasn't thinking about magical darkness at all. I could definitely see a wizard during his downtime casting this spell on a hooded lantern every time he got a new spell level. Thank you for clearing up my confusion.

Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Why would I heighten Continual Flame? All Messageboards

Want to post a reply? Sign in.