Mystic Theurge?


Advice


So I was recently trying make a Mystic Theurge character in 1E and got rather frustrated at how weak it is to do "traditionally"

The new multi-class system seems to completely resolve that.

What is more the way magic now works and scales it seems like it is actually possible to make a character that properly represents the duality of Nethys:

Healing and Destruction

(I would be interested probably in Half Elf to represent the dual traditions as well)

But I am interested in people's opinions of the best way to go about this. Or rather what the relative merits and disadvantages of each would be:

Wizard (Evocation) w. Cleric dedication
Cleric (Cloistered) w. Wizard dedication

I prefer the latter if I would have to start from Level 1 because it would be about a worshiper who unleashes Arcane potential rather than a devout Wizard

Do I assume correctly that if I want healing and destruction I could get away with High Intelligence and moderate Wisdom? Or would I want relatively high in both

Caveat: My book is delayed by 2 weeks so I haven't really had proper scope to digest things so I am interested in the views of people who have

Note: I would like to think that i am jumping the gun and that a theurge archetype or at least theurge feats that involve spell blending and the like (perhaps with all 3 actions) will eventually come out...


Not sure if this helps for the flavor of wizard primary mystic theurge, but the impression I get from Inner Sea Gods is that wizards who get clerical powers would be more common than the reverse. The followers of Nethys take pride in knowing he doesn't coddle them because they know their power is their own. a wizard who accomplishes magic while worshipping nethys and then getting nethys's favor seems to capture this pretty well.

You definitely want a higher intelligence in the spells you do damage with, the INT difference is the difference between a creature taking 1/2 damage or full (or none or double) while the WIS difference is 1-2 points of healing.

Also for Nethys it is more accurately protection rather than healing, if that does anything for you.


Paradozen wrote:

Not sure if this helps for the flavor of wizard primary mystic theurge, but the impression I get from Inner Sea Gods is that wizards who get clerical powers would be more common than the reverse. The followers of Nethys take pride in knowing he doesn't coddle them because they know their power is their own. a wizard who accomplishes magic while worshipping nethys and then getting nethys's favor seems to capture this pretty well.

You definitely want a higher intelligence in the spells you do damage with, the INT difference is the difference between a creature taking 1/2 damage or full (or none or double) while the WIS difference is 1-2 points of healing.

Also for Nethys it is more accurately protection rather than healing, if that does anything for you.

Sounds like I need a little more Nethys research for one.

I just like the idea of a half elf with heterochromia who rides a zebra and worships Nethys whilst casting arcane and divine spells

Interesting that the Wizard first route is apparently more lore friendly...
Part of me just thinks the concept may be more flavorful with dual domains which I assume isn't possible with multi-class...

Liberty's Edge

Nothing prevents you getting multiple Domains via multiclassing. Indeed, it's quite easy.


Well this demonstrates how little I have had chance to read this

I guess I just got the feeling the Cloistered cleric was the one with domains and for some reason Warpriest only got one

But I guess that is more they START with one and Warpriest doesn't but Warpriest could eventually get multiple through feats

This will need some thought but I may just be patient and wait for my book!


For a Wizard as the destruction half, you'll want better INT for a better save DC, and the class's natural save DC/proficiency with casting increases come faster. The class that does more healing/protection doesn't care as much about save DC since people won't roll saves against their spells there nearly as often.

So Wizard -> Cleric is how I would advise.


Not sure if it works with concept, but you might want to consider an Arcane Sorceror instead of Wizard.
Arcane BLs can grab Spellbook Feat that allows daily flexibility for additional spells known (and Wizard flavor).
Since you're interested in Cleric for healing side, you might even want CHA>WIS anyways since CHA governs Divine Font.
(3+CHA uses of max level Heals or Harms depending on deity/choice using CHA for DC if used offensively)
With a high CHA that would be tons of Heals, letting you use all Cleric slots for non-healing non-DC dependent Cleric spells.
And you can also grab Sorcer Crossblooded Feat to learn off-list spells as Sorceror spells known,
which in your case could be (non-Heal) Cleric spells that you want to cast with high CHA DC unlike your lower WIS.
At least that really feels like Mystic Theurge to me. And call me crazy, riding a Zebra just screams Charisma.

Imperial Bloodline also includes instant skill training in anything with further bloodmagic bonus,
and some extend metamagic, and countermeasure reaction vs hostile spells, that feel very "Nethys approved" IMHO.
My only quibble was why they didn't grant free ancient language since you supposedly can access ancient memories etc.
(not really a power thing, just would be nice flavor, given ancient languages aren't on Common list by RAW for if you have 12 INT)


Do not neglect Wisdom too much, even if you use your cleric half mostly for healing. It doesn't matter for pure HP restoration, but when you counteract a status effect like poison, disease and the like with magic, you need to roll against it using your spell roll, which includes your spellcasting ability modifier. Not to mention that high Wisdom also works great with Medicine checks to heal/counteract.

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