| Adjoint |
Nethys is a described as 'supremely indifferent' deity, and doesn't really care what his followers do. I wonder, what a mortal would have to do to get Nethys to react, in a positive or negative manner? By a reaction I consider showing favor/disfavor in some way, or sending a herald or another servitor with some message to the mortal. I don't count granting divine spells, as it was never really explained how deities do that, and for all we know it may happen automatically under some preestablished conditions, with no 'action' on the part of the deity necessary.
Examples of deeds that I'd like to consider are:
- killing a powerful mage
- destroying a major artifact
- creating a major artifact
- inventing/using a new powerful spell
| deuxhero |
Kingmaker (the VG) has a scene where you can point out he doesn't even really communicate with his priests, unlike the rest of deities. The DLC companion
Other than that, it's mentioned that he doesn't support people trying to free Rovagug. Going by that trying to free Rovagug would warrant some action.
Set
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Nethys is a described as 'supremely indifferent' deity, and doesn't really care what his followers do. I wonder, what a mortal would have to do to get Nethys to react, in a positive or negative manner?
Creating or 'fixing' a magic-dead area might do the trick. I can't imagine he's terribly fond of them (although he might not mind wild/primal magic areas as much, and find them amusing). Creating one would probably annoy him, while designing a technique or incantation or whatever to 'cure' one, or even provide some sort of temporary reprieve from it's effects, might earn his approval, on the other hand.
Creating a significant new spell or incantation or magic item, or making an area or culture or race not generally known to embrace arcane magic do so, might also work. (Hobgoblins, for instance, are said not to be fond of arcane magic. Doing something to convince a tribe of hobgoblins to give it a shot could be approved.) A 'significant' spell might be something an adventurer would find useless, but be particularly relevant to society, such as an arcane spell to create or purify water or foodstuffs (one that makes arcane magic more ubiquitous to the common man).
| David knott 242 |
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I doubt that Nethys much cares to interfere in conflicts between spellcasters. If a band of adventurers kills a powerful mage BBEG, takes his spellbook as loot, and then uses that spellbook to build up their own magical prowess, that would be a wash to Nethys.
He would probably be more upset if the mage's killers destroy his spellbook without even looking at it.