| Pan, definitely not a Kitsune |
I've read the item description of the Amulet of Euphoric Healing, the Addiction rules, and had a look at the drugs for comparison, and…
I'm not sure I get it?
My impression is that if I heal someone (and they accept the healing, rather than making a saving throw to resist), they're also automatically affected by the "Euphoric Healing" drug, which instantly imposes a –2 penalty against all mind-affecting spells cast by the amulet’s wearer for 24 hours, and does 1 Wis damage.
In addition, they have to succeed at a DC 13 fort-save, or gain a minor addiction, which would case them to gain a –2 penalty to Con after going a day without "Euphoric Healing".
Did I get this right, or are there any glaring mistakes? Mainly, I'm wondering if the penalty on saving throws (and the wis-damage) only triggers after a failed fort-save, or if it's automatic.
Thanks in advance to everyone helping me to make sense of this.
| blahpers |
I've read the item description of the Amulet of Euphoric Healing, the Addiction rules, and had a look at the drugs for comparison, and…
I'm not sure I get it?My impression is that if I heal someone (and they accept the healing, rather than making a saving throw to resist), they're also automatically affected by the "Euphoric Healing" drug, which instantly imposes a –2 penalty against all mind-affecting spells cast by the amulet’s wearer for 24 hours, and does 1 Wis damage.
In addition, they have to succeed at a DC 13 fort-save, or gain a minor addiction, which would case them to gain a –2 penalty to Con after going a day without "Euphoric Healing".Did I get this right, or are there any glaring mistakes? Mainly, I'm wondering if the penalty on saving throws (and the wis-damage) only triggers after a failed fort-save, or if it's automatic.
Thanks in advance to everyone helping me to make sense of this.
That appears to be correct. There's no saving throw to gain the effect of a drug (including damage), only to avoid addiction and the effects thereof.