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Patrickthekid |
![Roy Greenhilt](http://cdn.paizo.com/image/avatar/Avatar_Roy.jpg)
I'm less talking about fitting the theme, and more about ease of justification. Strange Aeons has a built-in plausible way for someone from Earth to wind up on Golarion.
Reign of Winter would be interesting, but I just can't really think of an easy way to insert such a character.
I had an idea whereas the portal causing a drop in temperatures created a vortex that mixed that of Earth to Golarion. People can transition to the later once they get the Black Rider's powers. The villains there could be transported to Earth by mistake.
You could even increase the stakes saying both worlds will end in an internal winter if it isn't stopped.
Skull & Shackles has people pressganged, so all you would need is an anomaly that transports the PCs to Port Peril.
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Artofregicide |
![Lamatar Bayden](http://cdn.paizo.com/image/avatar/18_Undead-Fort-Commander_c.jpg)
I'm less talking about fitting the theme, and more about ease of justification. Strange Aeons has a built-in plausible way for someone from Earth to wind up on Golarion.
Reign of Winter would be interesting, but I just can't really think of an easy way to insert such a character.
Justification really isn't that hard in any campaign, but in Reign of Winter there is both planet hopping and travel to earth specifically. So the PC ends up in Heldren because Baba Yaga or the dancing hut probably.
Iron Gods would be more some kind of weird technology malfunction that transports them.
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Phntm888 |
Honestly, if you're okay with events that result in our poor Earthling ending up on Golarion occurring before the start of the AP, any of them. I highly recommend checking out these two Campaign Journals.
The backstory of Kyle O'Halloran in particular should be of use.
So long as you can contrive a reason the character ended up on Golarion, and the GM is willing to work with you, it could work with any AP.
Carrion Crown would be the hardest, since everyone is supposed to have known Professor Lorrimer, and it might be difficult to explain how you can be from another planet and his friend.
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SOLDIER-1st |
![Ennead Star](http://cdn.paizo.com/image/avatar/PZO9293-Hellknight_500.jpeg)
Honestly, if you're okay with events that result in our poor Earthling ending up on Golarion occurring before the start of the AP, any of them. I highly recommend checking out these two Campaign Journals.
The backstory of Kyle O'Halloran in particular should be of use.
So long as you can contrive a reason the character ended up on Golarion, and the GM is willing to work with you, it could work with any AP.
Carrion Crown would be the hardest, since everyone is supposed to have known Professor Lorrimer, and it might be difficult to explain how you can be from another planet and his friend.
I have read both of those, great stuff. I'm mostly looking for an easy way to do it with events already in the story though, largely to prevent me from having to burden a GM with an excessive amount of extra work (and thus making it less likely to be accepted).
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Phntm888 |
So, no cross-space voyage on a Shantak or outsiders/divine beings saying that you are needed to save the fate of another planet?
That last one would actually work pretty well for an Oracle in Wrath of the Righteous. Even provides an explanation for how they get their powers, and is in keeping with the them of the AP.
Are you looking more for a way to work in a character who arrives from Earth right at the start of the AP? If that's the case, then Strange Aeons and Wrath of the Righteous are the only ones that could really work for. Iron Gods, maybe, if you want to make a scientist or soldier from Area 51 who was experimenting on alien tech when it transported them.
If you're willing to have the character have lived on Golarion for a couple years, then the event that transports the character to Golarion, giving them the chance to end up as a character in the AP, is limited only by your imagination.
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SOLDIER-1st |
![Ennead Star](http://cdn.paizo.com/image/avatar/PZO9293-Hellknight_500.jpeg)
So, no cross-space voyage on a Shantak or outsiders/divine beings saying that you are needed to save the fate of another planet?
That last one would actually work pretty well for an Oracle in Wrath of the Righteous. Even provides an explanation for how they get their powers, and is in keeping with the them of the AP.
Are you looking more for a way to work in a character who arrives from Earth right at the start of the AP? If that's the case, then Strange Aeons and Wrath of the Righteous are the only ones that could really work for. Iron Gods, maybe, if you want to make a scientist or soldier from Area 51 who was experimenting on alien tech when it transported them.
If you're willing to have the character have lived on Golarion for a couple years, then the event that transports the character to Golarion, giving them the chance to end up as a character in the AP, is limited only by your imagination.
Right at the start. I know Strange Aeons, but I don't seem to recall Wrath of the Righteous well enough to do this, explain?
Strange Aeons
Reign of Winter
Iron Gods
Tyrant's Grasp
Mummy's Mask
Strange Aeons and Reign of Winter I can easily think of ways this would work. I've read Iron Gods and can't seem to recall anything that would facilitate this. Haven't read the other two. Explain?
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![Kaklatath the Seeded](http://cdn.paizo.com/image/avatar/PZO90113-Seeded_500.jpeg)
Phntm888 wrote:So, no cross-space voyage on a Shantak or outsiders/divine beings saying that you are needed to save the fate of another planet?
That last one would actually work pretty well for an Oracle in Wrath of the Righteous. Even provides an explanation for how they get their powers, and is in keeping with the them of the AP.
Are you looking more for a way to work in a character who arrives from Earth right at the start of the AP? If that's the case, then Strange Aeons and Wrath of the Righteous are the only ones that could really work for. Iron Gods, maybe, if you want to make a scientist or soldier from Area 51 who was experimenting on alien tech when it transported them.
If you're willing to have the character have lived on Golarion for a couple years, then the event that transports the character to Golarion, giving them the chance to end up as a character in the AP, is limited only by your imagination.
Right at the start. I know Strange Aeons, but I don't seem to recall Wrath of the Righteous well enough to do this, explain?
Yakman wrote:Strange Aeons and Reign of Winter I can easily think of ways this would work. I've read Iron Gods and can't seem to recall anything that would facilitate this. Haven't read the other two. Explain?Strange Aeons
Reign of Winter
Iron Gods
Tyrant's Grasp
Mummy's Mask
Iron Gods takes place in a country full of the broken pieces of a space ship which collected species from across the universe. You could easily put a human in a preservation capsule. Aliens.
Mummy's Mask is set in fantasy Egypt, where in fanon, the Egyptian Gods of our world have some relationship. No reason why a tomb can't be opened, and POP! there's someone from our Egypt there.
Tyrant's Grasp is a bit of a stretch, but the beginning of the AP is set in the Boneyard, where all souls are sent after death. The other PCs happen to run into a soul from Earth. It's way lamer than the other two, but it could work, I suppose.