Monk with clockwork prosthetic limbs


Rules Questions


As the title suggests, I was planning on making a monk with clockwork prosthetics. I would prefer to make it for Society play, provided it was legal. My questions though, would be,

(1)if the prosthesis can be enchanted as weapons, then even if you account for the extra 6k+ purchase price, it technically becomes cheaper than an amulet does it not?

(2)Would the monk still follow its unarmed damage chart? The prosthesis does not increase damage in anyway, states it can be used to deal lethal damage with unarmed strikes so it seems viable.

(3)Could the clock work limbs be made of silver/cold iron?

(4) this seems like a fairly easy way to get around lots of potential dr's or carry several different weapon enchantments. I.E. fire on one arm, acid on another, sonic on a leg and holy on the other, or such, without the need to swap around amulets.Is it?

(5)Is there any rule in society play that would keep me from having my own arms or legs removed to have the prosthesis added?

(6) if i did this, then put on an amulet of mighty fists (agile) would my (flaming) prosthetic also do +dex to dmaage? RAW it seems as though it should work.


Are clockwork prosthetics PFS legal?
because the Constructed Brawler and the Golem arm magus are both disallowed.


Ah i just found in the additional resources that sadly, they are not, so this will not be able to be a society character, which makes me a sad panda, however, the other questions still apply, as i may use it in a home game.


Pathfinder Starfinder Society Subscriber

The Martial Arts Handbook Player Companion introduced handwraps as a weapon that can be enchanted to enhance unarmed strikes, so you no longer save any money by being able to enchant prosthetics limbs. With handwraps, you can do all of the things that you are wanting to do without cutting off any limbs.

Of course, handwraps are not legal in PFS.

Grand Lodge

The Constructed Pugilist Brawler from People of the Wastes is PFS legal, the only limits they have are they cannot take Craft Magic Arms and Armor as a bonus feat.

They get a single prosthetic limb, which can be enchanted, and rebuilt out of special materials like a normal weapon.

The Jistkan Artificer is legal as well, but cannot take the Flurrying Arm arcana.

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