An adventure path for evil characters.


Pathfinder Adventure Path General Discussion


Do one already! Go all the way. Full-on villain AP. Auuughghghadsfnashdfn.... it would be GLORIOUS!

Grand Lodge

Check out The Way of the Wicked AP.


skulls and shackles is there already ;)
I mean really... you enslave peaceful village communities, rob honest people and toss those that dont join you to the sharks.

especially once you notice the neat lil details about plunder. The real value bought and traded honestly is at about 10.000 gp for the goods (2,5*BP, 1 BP 4000gp), then watch how the reselling of such goods go at 1000-1400 (well you can get just 100 too, but..)

But ohno its not evil. just chaotic neutral, im sure.. lol

And yes. Its glorious!


Yeah, my group has been doing S&S, and it has tickled our villainous sides nicely. It still holds back though.

I'll check out WotW TOZ. Thanks for the tip.

Liberty's Edge

+1 for Skulls & Shackles

It is very easy to adapt to "evil", as it is already an incredibly selfish AP ;)


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

You can play Rise of the Runelords in full-on "evil git" mode if you're so inclined. Ditto for most of the published APs. "Kingmaker" makes almost no assumptions on party morality, Skulls and Shackles has already been covered, even the civic revolutionaries in Crimson Throne and Council of Thieves can easily simply be out to seize power for themselves.

Really, the only ones I can think of where evil PCs are a bit of a stretch are Jade Regent (since there's very little self-serving about crossing the Crown of the World to put someone else on the throne of Minkai instead of staying at home and building a power base) and Carrion Crown (more for the opening than anything that happens after the first adventure).


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As the guy who wrote/is writing "Way of the Wicked", I hope that we continue to see adventures and campaigns that allow for being the bad guy. I don't want to always be the villain. I love playing virtuous paragons of truth and justice too.

But once in a while, it is fun to be the bad guy. It is fun to don your spikey black armor and cackle ominiously as those who dared oppose taste your vengeance.

Roleplaying games, fundamentally, are about (via the power of my imagination) doing things I'll never do in real life. Heroism is certainly part of that experience, but so is villainy.

Villainous roleplaying has its challenges, but they are surmountable. And pulling off a wicked scheme worthy of a Moriarty or a Voldemort or a Blofeld -- glorious.

Gary McBride
Fire Mountain Games

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Cole Deschain wrote:

You can play Rise of the Runelords in full-on "evil git" mode if you're so inclined. Ditto for most of the published APs. "Kingmaker" makes almost no assumptions on party morality, Skulls and Shackles has already been covered, even the civic revolutionaries in Crimson Throne and Council of Thieves can easily simply be out to seize power for themselves.

Really, the only ones I can think of where evil PCs are a bit of a stretch are Jade Regent (since there's very little self-serving about crossing the Crown of the World to put someone else on the throne of Minkai instead of staying at home and building a power base) and Carrion Crown (more for the opening than anything that happens after the first adventure).

Brinwall Spoiler:
Once you get made Amatsu Scions, I could imagine an evil party's thought process going pretty much that they can now just murder Ameiko and then head off to pick up their free kingdom...

haha, i can imagine that after players beating ameiko to death some dms would just be too stunned to continue :p


Fire Mountain Games wrote:

As the guy who wrote/is writing "Way of the Wicked", I hope that we continue to see adventures and campaigns that allow for being the bad guy. I don't want to always be the villain. I love playing virtuous paragons of truth and justice too.

But once in a while, it is fun to be the bad guy. It is fun to don your spikey black armor and cackle ominiously as those who dared oppose taste your vengeance.

Picked up the PDF of book 1. I'll let you know how it goes. =) Looks like what I was envisioning, but never knew it existed. Thanks!


Cole Deschain wrote:
"Kingmaker" makes almost no assumptions on party morality

True that. Drop on by the KM forum and you'll see records of parties all the way across the spectrum, from Paladin Kings on thrones of glory, to tyrannical schemers just waiting to carve out their own slice of the pie with aid from enough infernal sources to make Cheliax look twice, to lands run by such a chaotic "rule" that you wonder if the only thing that changed was the name on the box. My own group - one CN, one TN, and one bordering on CE - falls pretty firmly within the last bunch, having really no intention of changing much of the way the Stolen Lands work, just wanting themselves on top of the pile when it comes up.


Rise of the Runelords: best if motivated by greed, but I think its geared more for Good groups.

Curse of the Crimson Throne: definitely workable, though a certain macguffin will provide trouble.

Second Darkness: very workable.

Legacy of Fire: very workable.

Council of Thieves: I would have said no, but Cole Deschain makes an excellent point.

Kingmaker: very workable.

Serpent's Skull: very workable. 2 of the main factions the PC's can join are evil.

Carrion Crown: workable, though greed/revenge will need to be a big motivator.

Jade Regent: same as Council of Thieves.

Skull & Shackles: closest I've seen to an evil campaign so far from Paizo.

Way of the Wicked: A+ <3


My group is running Skull and Shackles pretty evil. We've got an Antipaladin, even.


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Terraneaux wrote:
My group is running Skull and Shackles pretty evil. We've got an Antipaladin, even.

Skull and Shackles is, I agree, a snap to play as an evil campaign.

As far as the anti-paladin goes, Fire Mountaing Games will be publishing a new anti-paladin archetype written by Jason Bulmahn in Book Five of "Way of the Wicked". Its coming at the end of August/beginning of September.

The Lord of Darkness is truly a hoot. I can't wait to publish it.

Gary McBride
Fire Mountain Games


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OmegaZ wrote:
Way of the Wicked: A+ <3

Thanks for the support and I'm so glad you're enjoying "Way of the Wicked". It warms my wicked little heart. :)

Gary McBride
Fire Mountain Games


Just picked up the first piece of Way of the Wicked. Loving it so far.


I'm going to add my voice to the Way of the Wicked backers. Yesterday I read through the preview and then bought the first book. Hearing about Skull and Shackles kinda makes me wish the gunslinger I made for it wasn't Chaotic Good. . .Oh well, I suppose I can have him grow callous over time.


About to finish first module of Way of thw Wicked as DM, and I can't recommend it enough. Loved to read module four, and wishing to arrive there in game. Only whine that characters options will be in number five, but understand the reasons. Not all can be perfect.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
OmegaZ wrote:
Council of Thieves: I would have said no, but Cole Deschain makes an excellent point.

The party I played through it with had a CE Abyssal-blooded Sorcerer out to throw off the shackles of Infernal servitude in favor of the "freedom" of the Abyss, a NE druid who was down for anything that threatened the established urban order of Westcrown, a NE Rogue (and later Assassin) who simply wanted to overthrow the existing order to act on a grudge against the Hellknights and Dottari, and one utterly deranged CE fighter who just liked the odd bit of mayhem and got dragged along for the ride.

Some parts of the adventures went a lot less smoothly, while others became a cakewalk.


Just bought the PDF of way of the wicked and it looks really cool.

We may pause our ROTRL campaign which has lasted more than 2 years and a half to start something else ... Way of the wicked may be ?

I am EXTREMELY GLAD that 3PP are taking some risks with their AP. Paizo, although doing some great quality and adding some mature contents into their AP (thanks to people like Mr Pett) are, IMO, a bit shy to take some risks. I understand ... but I regret it.

The AP you made is risky, daring and seems like a lot of fun. So THANK YOU FIRE MOUNTAINS !

I'm really glad you did this one !


Major Longhorn,

Thanks for the kind words and I'm glad you're enjoying "Way of the Wicked". We could not keep on doing this and taking risks without the support of people like you.

If you do run it, tell us how it goes. I love actual play reports and devour them voraciously.

Thanks again,
Gary McBride
Fire Mountain Games


Playing in a WotW game on the PbP boards and it is a load of fun.


Terraneaux wrote:
My group is running Skull and Shackles pretty evil. We've got an Antipaladin, even.

Check out the new Pyro base class and Black Lord, Knight Heretic and Knight of Entropy prestige classes from the Grimoire Viperian.

These make great characters for an evil adventure path!

There's also new Eldritch Path Feats like the Secrets of the Fiend and the Secrets of Terror, for more uber-badness, and several wicked new spells such as vultures of death, screaming gate, deathly familiar and more!


Fire Mountain Games wrote:

Major Longhorn,

Thanks for the kind words and I'm glad you're enjoying "Way of the Wicked". We could not keep on doing this and taking risks without the support of people like you.

If you do run it, tell us how it goes. I love actual play reports and devour them voraciously.

Thanks again,
Gary McBride
Fire Mountain Games

I'm have been reading it and all was doing was laughing maniacally and enjoying the reading very much.

I'm sure my players will LOVE the prison break Kickstart.

I will try to make play reports as it goes. I was reading the posts on the product and some people sure have very very cool ideas (Doug and video something have chains of ideas).

I also loved to have a good amount of story awards XPs. That's pretty cool and help towards less slaughter and more stealth (slaughter will come later I suppose ).

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