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As a campaign world with such a deep history and associated languages, the need for languages is high. During the playtest, getting languages was rough with the feats. Anybody know if this has been addressed?
Yes, I think it may have been in one of the spoilers or somewhere else I saw: you get your base ancestry languages +Int Mod additional languages IIRC.
They've reset the number of bonus languages you get to Int Mod (rather than one bonus language at Int 14+), so you start with more.
There is still a Feat to get extra languages beyond that, but we don't actually know how many languages it grants.
EDIT: Partially ninja'd. Ah, well.
Not gonna spoil the numbers, but that skill feat got way stronger since the Playtest, as it now scales with proficiency.