Master summoner: Versatile summon monster + Eldritch Heritage (Primal)


Rules Questions


Hi! I'm playing master summoner in a "Rise of the runelords" campaign. The campaign is supposed to be under fast character progression but we're running it normal, so after many sessions things are starting to look tough and the memes are over, it's time to min-max power game.

Now here's the stuff I plan, check these feats.

  • -Versatile summon monster: (VSM for shorts)
  • -Improved Eldritch Heritage (Primal): Elementalist Summoning

Question: Can both feats be applied at the same summon?

VSM requires that the summoned creature isn't an outsider nor it has the following subtypes: air, cold, earth, fire, or water. So let's say, by that level I have summon monster VI, and I use it to summon a "Dire Tiger" and I apply "Fiery template". Which gives the now "Fire Dire Tiger" the fire subtype, darkvision, damage resistance and 3d6 fire damage on each attack. Now I add elementalist summoning and I infuse it with air power, which gives the now "Fire Dire Tiger with raw air power" electric resistance 10, and deals 1d6 extra electric damage. And I further improve the tiger with evolved summoned monster with improved attack.

Now the damage maths in a standard bite attack would look like this:
2d8+X B,P or S damage
3d6 Fire damage
1d6 Electric damage

Is this possible or does applying one of the feats negate the other, or they stack if they are the same element? Also can elementalist summoning apply to monster from summon good monster?


I see no reason they wouldn't stack. VSM gives the creature a template and ES just gives some elemental themed bonuses. But I thought eldritch heritage only gave 1st level powers. I'm sure there's some way around that somewhere though.

Quote:
When you summon one or more creatures that would normally be available with the celestial, entropic, fiendish, or resolute template using a summon monster spell (or an effect that mimics such a spell), you can instead apply one of the chosen templates to each creature.
Quote:
Elementalist Summoning (Su): At 9th level, whenever you summon a creature, it gains energy resistance 10 against the energy type that matches your elemental bloodline (if it already has such resistance, its resistance increases by +5), and its natural attacks deal an additional 1d6 points of damage of the same energy type. This bloodline power replaces elemental blast.


They stack. There's even a caveat for Elemental Summoning that lets it work with creatures that already have you type of elemental resistance.

Also:

[quote=" Exotic Heritage
Source Ultimate Wilderness pg. 110"]
Your blood carries hints of an extraplanar ancestor, granting you a talent for a certain skill.

Benefit: Choose a skill. You gain a +2 bonus on skill checks with that skill. If you have 10 or more ranks in the chosen skill, this bonus increases to +4. This bonus does not stack with that granted by Skill Focus. This feat counts as Skill Focus with the chosen skill for the purpose of meeting the prerequisites of the Eldritch Heritage feat. When you select Eldritch Heritage, if you use this feat as a prerequisite, you can choose a mutated version of your chosen bloodline as though you were a sorcerer with the wildblooded archetype. All other restrictions and requirements of Eldritch Heritage still apply.

Grab that instead of Skill Focus (Know- Planes) to take a wildblooded bloodline.

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