Does Teleportation Mastery taken via Advanced Weapon Training (Feat) count as a combat feat?


Rules Questions


I have looked for this and can find no answer.

Setup
I take Advanced Weapon Training (Feat) to choose an Advanced Weapon Training (Option) and pick Item Mastery. This requires me to choose one and I pick Teleportation Mastery.

1. The text of Item Mastery (Advanced Weapon Training option) says you get an Item Mastery Feat as a bonus feat. Seems to indicate it is not a Combat Feat. (Which makes perfect sense if you take it as the option.)
2. This is AWT as a Feat that is specifically designated as a Combat Feat.
3. AWT Feat (Combat) can be taken as a fighter bonus feat. If you take it as a bonus feat you can swap it out later with the fighter class ability.
4. If you swap out AWT Feat (Item Mastery) for another Combat Feat you lose the associated Item Mastery Feat.
5. It appears that when "purchased" this way that Teleportation Mastery would be both an Item Mastery Feat and a Combat Feat. (Or also count as a Combat Feat for the purpose of abundant Tactics.)

Does Teleportation Master taken via the Advanced Weapon Training Feat (Combat) count as a Combat feat?

If it does then I could use Abundant Tactics with it. I am looking for ways to cast Dimension Door ad increase the number of times I can do it. I am aware of the Barroom Brawler-Abundant Tactics path - but the rule about not being able to go over the times per day, no matter how many ways you can access it limit appears to cap this.

help is much appreciated.


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I don't believe the manner in which a feat is taken can change whether it is a combat feat or not. The fact that fighters can swap out combat feats doesn't mean that any feat that can be kinda-swapped is a combat feat.


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Nope. The only thing that determines feat category is its categorization in the published source. AFAIK, no ability or effect exists that changes a normally non-combat feat into a combat feat (or vice versa, or similarly for other feat categories).


blahpers wrote:
Nope. The only thing that determines feat category is its categorization in the published source. AFAIK, no ability or effect exists that changes a normally non-combat feat into a combat feat (or vice versa, or similarly for other feat categories).

Flickering Step does that for a specific purpose: "A fighter with this feat treats Dimensional Agility and any feat that lists it as a prerequisite as though they were combat feats when selecting fighter bonus feats."

But otherwise I agree, apart from explicit language like that (less narrow or explicit towards interaction with other feats), only a feat with the combat tag is a combat feat.


Derklord wrote:
blahpers wrote:
Nope. The only thing that determines feat category is its categorization in the published source. AFAIK, no ability or effect exists that changes a normally non-combat feat into a combat feat (or vice versa, or similarly for other feat categories).

Flickering Step does that for a specific purpose: "A fighter with this feat treats Dimensional Agility and any feat that lists it as a prerequisite as though they were combat feats when selecting fighter bonus feats."

But otherwise I agree, apart from explicit language like that (less narrow or explicit towards interaction with other feats), only a feat with the combat tag is a combat feat.

I knew as soon as I posted a definitive that someone would come along and find a counterexample. : D


I know that feeling!


I'd say that Advanced Weapon Training may be a combat feat, but it leads to a non-feat power that, in and of itself, isn't a combat feat.

Plus, imagine the recursion if, instead of Item Mastery, Advanced Weapon Training gave you Abundant Tactics. So does Abundant Tactics now add to the number of times you can use Abundant Tactics?

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