| Moorningstaar |
First let's get this out of the way:
Volatile Conduit: You discovered a secret that enhances the energy of some spells.
Benefit: Once per day as a free action, when you cast a spell that deals acid, cold, electricity, or fire damage, you can enhance that spell with volatile energy. When you do, it deals 1d4 points of extra damage of the same energy type.
1) How this effects spells like Scorching Ray. Does this increase each ray (assuming you get more than one) by 1D4, or just the first?
2)What about the damage dealt by a fireball? One target or all, since you only roll damage once?
3) How about a flame wall? Would it work for one target, all targets for one round, or the entire duration of the spell?
Thanks for your input.
| Moorningstaar |
1) Only 1 ray.
2) Increases the overall damage since it's rolled once.
3) Unsure.
First, thanks for responding so quickly. Secondly, I'm having trouble reconciling your answers in one way. The trait specifies that it is increasing the damage of the spell. Would it not make more sense to say only one ray, and only one target affected by Fireball, or conversely each ray and each target?
For clarification purposes, there is another similar trait called Draconic Infusion that specifies only 1 target of the spell.
Draconic Infusion:
Benefit(s): Choose the acid, cold, electricity, or fire spell descriptor when you take this trait. Once per day for every 2 caster levels you have (minimum once per day), when you cast a spell that has your chosen elemental descriptor, you can deal an additional 1d4 points of damage of that energy type to one target of that spell.
That would suggest, but certainly not prove, that since Volatile Conduit does not require 'to one target' that it could be more. Thank you again.
| willuwontu |
willuwontu wrote:1) Only 1 ray.
2) Increases the overall damage since it's rolled once.
3) Unsure.First, thanks for responding so quickly. Secondly, I'm having trouble reconciling your answers in one way. The trait specifies that it is increasing the damage of the spell. Would it not make more sense to say only one ray, and only one target affected by Fireball, or conversely each ray and each target?
For clarification purposes, there is another similar trait called Draconic Infusion that specifies only 1 target of the spell.
Draconic Infusion:
Benefit(s): Choose the acid, cold, electricity, or fire spell descriptor when you take this trait. Once per day for every 2 caster levels you have (minimum once per day), when you cast a spell that has your chosen elemental descriptor, you can deal an additional 1d4 points of damage of that energy type to one target of that spell.That would suggest, but certainly not prove, that since Volatile Conduit does not require 'to one target' that it could be more. Thank you again.
It increases the damage of the spell by 1d4, if you increase the damage of multiple rays by 1d4, you are increasing the damage of the spell by more than 1d4.
The reason it increases all fireball damage is that there is only one damage roll for fireball (which is then applied against multiple targets).
This is why I find it hard to rule on wall of fire, because you would only roll once per instance it gets triggered, but it also can be triggered multiple times. This means if you increase each roll by 1d4, the overall spell damage is increased by more than 1d4.
| Moorningstaar |
Moorningstaar wrote:willuwontu wrote:1) Only 1 ray.
2) Increases the overall damage since it's rolled once.
3) Unsure.First, thanks for responding so quickly. Secondly, I'm having trouble reconciling your answers in one way. The trait specifies that it is increasing the damage of the spell. Would it not make more sense to say only one ray, and only one target affected by Fireball, or conversely each ray and each target?
For clarification purposes, there is another similar trait called Draconic Infusion that specifies only 1 target of the spell.
Draconic Infusion:
Benefit(s): Choose the acid, cold, electricity, or fire spell descriptor when you take this trait. Once per day for every 2 caster levels you have (minimum once per day), when you cast a spell that has your chosen elemental descriptor, you can deal an additional 1d4 points of damage of that energy type to one target of that spell.That would suggest, but certainly not prove, that since Volatile Conduit does not require 'to one target' that it could be more. Thank you again.
It increases the damage of the spell by 1d4, if you increase the damage of multiple rays by 1d4, you are increasing the damage of the spell by more than 1d4.
The reason it increases all fireball damage is that there is only one damage roll for fireball (which is then applied against multiple targets).
This is why I find it hard to rule on wall of fire, because you would only roll once per instance it gets triggered, but it also can be triggered multiple times. This means if you increase each roll by 1d4, the overall spell damage is increased by more than 1d4.
I think I see where your coming from, but it still seems that the fireball should only deal 1D4 extra damage to one person in its effect. Otherwise the fireball would also be getting more than 1D4 extra damage. The question now is whether firewall would deal an additional 1D4 to one character once or every round.
| Steelthunderr |
so with the spell snapdragon fireworks this extra 1d4 would only affect the first shot and not the rest ?
An 1/2 orc using the favored bonus on fire ( 1/2 a level ) would still make well use of it .. 1d4+1 at lvl 2 1d4+2 at lvl 4 etc .. for a lvl 1 spell that's a nice hit .. hitting the square and not the person aswell avoide concealment/ mirror image ( i hope) .
Duration 1 round/level
Saving Throw Reflex negates; Spell Resistance yes
DESCRIPTION
A favorite display at halfling midsummer festivals, this spell lets you create fireworks in the shape of tiny dragons. Once per round, as a move action, you may designate a target 5-foot-square within range and launch a pyrotechnic in that direction. The pyrotechnic takes a zigzag path from you to that square, always missing creatures and objects in its path, and detonates in that square with a bang and a colorful burst of fire and light. Creatures in the target square take 1d4 points of fire damage and are dazzled for 1 round (Reflex half, a successful save negates the dazzled condition). Normally when this spell is used as part of a festival, the chosen target is high in the sky to increase visibility and protect observers.