Senko
|
Again I hope this is the right forum.
FIRST QUESTION
So I'm trying to make a mythic archmage (for people to interact with not to play) and I'm trying to craft their sanctum with the stronghold builder guide as it gives a nice starting point.
I think my math's checks out I just would appreciate someone else taking a quick look over it from a rules perspective to tell me if I'm making a mistake somewhere especially in regards to the 6 20 foot cubes per level part.
Now the sanctum ability gives them 6 20 foot cubes per tier and their tier 6 (minimum for sanctum) which is 36 20 foot cubes. 6 x 6 = 36 or 720 long by 720 wide by 720 high.
Now a stronghold space is 20 long x 20 long x 10 high if I read it right which means each ones is the same length and width as the cube but only half the height. Which is what I want a rules comment on. Can I subdivide those to make a room which would be 20 by 20 by 10 high and then a second room also 20 by 20 by 10 high on top of it giving me an effective 71 stronghold spaces OR does each 20 foot cube need to be open as a single area?
I can't see why I can't subdivide it as its meant to function as mages mansion which does specifically allow that and this is a 6th tier mythic ability but I'd appreciate someone more knowledgeable letting me know what they think.
SECOND QUESTION
Would you allow a slight modification of the path ability so the servants it comes with are visible/liveried rather than invisible?
Mages Mansion: A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as unseen servant spells except that they are visible and can go anywhere in the mansion.
Sanctum: The sanctum includes one unseen servant per tier.
THIRD QUESTION
Would you allow a garden with illusionary sky to be created as part of it or do you think it should only be interior spaces?
FOURTH QUESTION
Would you allow moderate modification of it so that people inside don't get booted out when you close the door from the outside?
FIFTH QUESTION
Its permanent and persistent rather than instantaneous so could it be dispelled/disrupted scattering everything you've stored inside across dimensions?
FINAL QUESTION
If dispelled what would the DC be?
| OmniMage |
FIRST QUESTION
So I'm trying to make a mythic archmage (for people to interact with not to play) and I'm trying to craft their sanctum with the stronghold builder guide as it gives a nice starting point.
I think my math's checks out I just would appreciate someone else taking a quick look over it from a rules perspective to tell me if I'm making a mistake somewhere especially in regards to the 6 20 foot cubes per level part.
Now the sanctum ability gives them 6 20 foot cubes per tier and their tier 6 (minimum for sanctum) which is 36 20 foot cubes. 6 x 6 = 36 or 720 long by 720 wide by 720 high.
Now a stronghold space is 20 long x 20 long x 10 high if I read it right which means each ones is the same length and width as the cube but only half the height. Which is what I want a rules comment on. Can I subdivide those to make a room which would be 20 by 20 by 10 high and then a second room also 20 by 20 by 10 high on top of it giving me an effective 71 stronghold spaces OR does each 20 foot cube need to be open as a single area?
I can't see why I can't subdivide it as its meant to function as mages mansion which does specifically allow that and this is a 6th tier mythic ability but I'd appreciate someone more knowledgeable letting me know what they think.
OK, sure. Use the space as you want. Just try not to do anything crazy.
SECOND QUESTION
Would you allow a slight modification of the path ability so the servants it comes with are visible/liveried rather than invisible?
Why not? I don't see any problems for that change.
THIRD QUESTION
Would you allow a garden with illusionary sky to be created as part of it or do you think it should only be interior spaces?
I don't see anything wrong with that. A room with an illusion, plants, and a possible breeze. Don't try to test the limits of the room or you'll hit a wall.
http://twokinds.keenspot.com/comic/1042/
FOURTH QUESTION
Would you allow moderate modification of it so that people inside don't get booted out...
I'll think about it. In effect it would allow you to transport people without any risk of being harmed by an outside force. Teleport Greater would have a similar effect. Unlike Teleport, your desired private dimension could hold a lot of people, far more than any teleport spell could cover.
FIFTH QUESTION
Its permanent and persistent rather than instantaneous so could it be dispelled/disrupted scattering everything you've stored inside across dimensions?
I don't think so. The supernatural power seems to be conjuring the magic door than creating a private dimension. I'll give it some thought.
Senko
|
Hmmm I thought you already could use it for that kind of transport if you wanted too. How does creating a new door affects those inside (it automatically dismisses the old door but would they be booted out where it was or where the new door is). Also what happens if you open or dismiss the door when you're inside the sanctum?
Appreciate the link to the comic I'm actually thinking a central garden about 60' per side with an illusion of sky above surrounded by various rooms on each side though that beach looks nice.
Kind of want to make permanent spells on some parts of it too like water breathing on a pool in the middle of the garden so any kid falling in literally can't drown.
Senko
|
Possible though I prefer to limit my house ruling to things where I understand the reason behind it.
I can't shake the feeling here you were originally able to have multiple gateways given the description states creating a new one automatically dismisses any other inactive gateway. Obviously you're only meant to have one but it sort of implies you could originally have inactive and active ones and more than one of them and they decided against it in the final product. In the absence of knowing why and given your concerns I'd be more inclined to add a rider along the lines of people inside being dumped out at their point of entry when you create a new gate. That way you can close off access to keep people safe (barring interdimensional interlopers) but to get them somewhere else you'd need to move them via teleport/planeshift/x before you made a new gate at another point. Clunkier in the wording but it allows you to close a gate from outside quickly protecting those inside if need be.
To be honest though that's more sort of a mild annoyance at different systems I have in general i.e. if you close the gate from inside they stay there, if you close it from outside they're evicted as opposed to you can have it open or closed while your outside. However if you want to relocate the entry point anyone inside your plane is deposited safely at the old entry point first.
What bugs me more and I would want to change is the size limits. Sure 6 20 foot cubes per tier sounds like a lot at first glance but when you start mapping it out you'd have to take the ability 3 times (which you can't) to make one rugby pitch. This is the private domain of a mage who's pretty much at the limits of mortal power and you can't even get a proper area to play sports in. I'm not asking for a private country to rule over but I do feel it could be larger.
Even tossing in caster level in place of a flat 6 would help though I'd prefer 6 20 foot cubes per (tier multiplied by caster level). That way a lvl 20 MR 10 mage could build a sanctum of 1,200 20 foot cubes. I know it sounds like a lot but it really isn't. As mentioned before a rugby pitch is 230 feet by 472 feet.
472/20 = 24 cubes (roughly)
230/20 = 12 cubes (roughly)
24x12 = 288 cubes for the pitch itself. However that's only 20 feet (6m high) and the goalposts are normally 16m high (52 foot) so that's another 3 cubes of height meaning you now need 864 of your 1,200 to get an area big enough for a ball game or a decent garden and even that's pushing it on the height if you want to play a ball game or have some of the tallest trees (that hit up to 100 feet in height). However each additional 20 feet of height costs you nearly 300 cubes and this isn't really big enough to even put a pond in your garden. I can work with smaller but I do feel given its a capstone ability for a mythic character that seems on the small side particularly given Baba Yaga's hut has entire pocket realms inside it.
| OmniMage |
I would be careful comparing Baba Yaga to anything. She has lived a long time and grown powerful in that time. She knows a lot of Arcane and Divine spells. She has the resources to defeat nations in war. She could have become a divine being, but she thinks the job will involve listening to a lot of whiny people. Her hut is an artifact which puts it outside the rules. She far beyond what the rules are built to handle.
I think there might a loop hole for Archmage sanctum. It will boot out people, not objects. What happens if you trap people inside objects? For example, a mirror of life trapping.
Another solution is to use spells to create your own demiplane. Make it permanent, then people can be kept there indefinitely without risk of being ejected.
As for transporting a lot of people, a permanent teleportation circle can do that.
Senko
|
Which is why I'm wondering if it'd be such a big deal for people not to be booted out when there are other way's to transport them.
Like I said I'm not after something on the scale of Baba Yaga's hut but for the level of power it represents the size limit feels just too small for me. You can't get a decent garden, sport/combat area or a grove if you're a druid.
That said I've got something I think I can work with in the rules here https://paizo.com/threads/rzs42jru?Looking-for-feedback-on-an-Archmages-San ctum#1 for feedback. If you don't mind taking a look let me know what you think please?