Halving magic item creation time


Rules Questions


Core Rule Book wrote:
This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by +5.

1) Does this mean I can work at a pace of 2,000 gp of the item's base price in 8 hours, effectively halving the amount of days required to make an item? E.g, an item worth 4,000gp being made in two days as opposed to four?

2) Do I need to increase the DC by +5 for every 4-hour-block of accelerated work I complete? Or is it increased once, regardless of how many times I work at an accelerated pace?


1) Yes.
2) Just once, making it effectively all or nothing.

Liberty's Edge

You make the check only once, at the end of the process.

You produce the item at a speed of 1.000 gp every 4 hours of work, but you are still limited to working on one item in a day and you still use 4 hours even if the item cost less than 1.000 gp, so you don't exactly double your speed.


you can go up to 4k a day with a helper that has Cooperative Crafting feat (a valet familier comes with it build in ;)


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Magic item crafting is a wonky system anyway. Just work out the details with your DM. The DCs for crafting are so low that any reasonably optimised wizard doesn't have to worry about a few +5s here and there.

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