Character Concept: Rat Rogue


Advice


So I've got a character concept that I want to play but I've got a few loose ends and questions I need to tie up to make sure he works.

Half-Elf Scout Rogue LVL 11, Variant Multi-classed Wizard, School Specialization - Teleport
Stats: 13 / 18(+2 from Half Elf) / 14 / 12 / 12 / 8
Feats: 1)Improved Initiative 5)Improved Familiar 9)Power Attack
Rogue Tricks: Cloying Shadows, Shadow Duplicate, Offensive Defense, Multi-talented, Opportunist

Two-Handed Style:

He'll use an Elvish Curved Blade, get it keen when he can, and use the alternate racial trait "Ancestral Arms" to use it. He also has 13 STR to use Power Attack with it later on.

Rat Theme:

He'll be CE and use rat items such as Greater Rat Plague Belt, Cloak of the Scuttling Rat, Rat-Tread Boots. Turning into a dire rat will give him an extra bite attack and I hope to enchant his armor with 'wild' to keep his AC up. It should be pretty high with wild armor and dire rat form.

With the variant multi-class into Wizard he'll get a familiar which I'll take improved familiar for to get a Ratling familiar. The ratling will use Dimension Door to help move me around the battlefield and commune 1/week isn't bad. Otherwise he'll pre-buff me with spells with his scroll ability like Protection from Evil and Vanish. Maybe even stay with me and cast stuff like Remove Fear and etc.

Question: When the ratling casts spells from scrolls does he need to make some sort of check? Is he limited to spells that he has the correct wisdom/int for? Are there any kind of issues I might run into with him riding around on me?

Sneak Attack Enablers:

I took the scout archetype to help with getting in that sneak attack damage when I otherwise wouldn't. I also can teleport via the "Shift" teleportation school ability to help me flank (and get out of difficult positions) along with my ratling using Dimension Door.

I took the cantrip acid splash from the variant multi-class wizard. Apparently I can sneak attack with it out of stealth if I'm close enough, not a bad way to start combat safely without being the first one to run in.

I also want my ratling to cast Summon Nature's Ally 1 for Dire Rat flanking partners.

Question: Does all this teleportation stuff work as I intend or am I missing a rule somewhere that will stop this?

So... there he is. Will he work as intended? I'm also a bit worried about his saves. He should be ok in reflex but his will and fortitude are terrible. I can't wear a cloak of resistance with the Cloak of the Scuttling Rat but I guess I could get stuff like a Headband of Wisdom or Aquatic Ring of Resistance. Or count on Ratling scrolls or party buffs? Thoughts?

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