
pennywit |
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I'm GMing the Shackles soon, and I'm spitballing a few ideas for weird and wonderful ships my players might encounter. A few ideas:
* The S.S. Tucker. It appears to be a derelict, but it's actually covered by traps crewed by kobolds. They stay belowdecks during the day. They ambush people who get caught in the traps above deck.
* An all-halfling ship that preys on Chelaxian ships, especially those carrying halfling slaves. The captain, a merry sort, enjoys chasing after buried treasure and a good intrigue. If she ever stops joking, that means you're in trouble.
* An "aircraft carrier." A huge ship (and a couple supporting vessels) manned by mites who raid ships from atop domesticated giant wasps (using their vermin empathy ability).
* A ship crewed entirely by ghouls, my take on the Black Pearl. They were cursed with ghoulhood after the cook led a mutiny, then cooked and served the ship's former officers after food ran low. In the captains possession is a map that leads back to an island that is the lair of a baby dread lacedon bronze dragon and his undead minions.

Cevah |

Check out Dungeon Issue #63 – Huzza’s Goblin O’War - Overcome a pirate ship captained by a Giant, and crewed by Goblins and Margoyles.
/cevah