Run like the wind, cheetah's sprint etc.


Rules Questions


The plains druid ability, run like the wind, states

Run Like The Wind wrote:
At 3rd level, a plains druid gains +10 feet to her land speed when wearing light or no armor and carrying a light load, and once per hour, she may run or charge at double the normal speed for 1 round. If riding her animal companion, it gains this ability instead.

What is the normal speed here?

I hope it isn't base land speed because this would be a needlessly confusing way to write out the same thing that the sprint rage power also does:

sprint wrote:
Once per rage, the barbariancan use a single full-round run action to move up to 6 times her speed or a single full-round charge action to move up to 3 times her speed.

At least on a charge, they would both add one more increment of your speed due to pathfinder doubling rules.

That makes me think that normal speed is the speed that you would otherwise charge. If that's the case, how does it interact with Cheetah's Sprint ?

Cheetah's Sprint wrote:
If you take a charge or run action before the end of your turn, you can move a total distance of up to 10 times your base land speed. This adjustment is an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with other effects that increase your speed, this spell affects your jumping distance.

If I cast Cheetah's Sprint and burned my use of Run Like the Wind for the hour, could I charge 20x my base land speed?


Quote:
If you take a charge or run action before the end of your turn, you can move a total distance of up to 10 times your base land speed. This adjustment is an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with other effects that increase your speed, this spell affects your jumping distance.

They don't work together for x20.


On a side note, Cheetah's Sprint is kind of awkwardly written. Why does it say

weird spell wrote:
If you take a charge or run action before the end of your turn, you can move a total distance of up to 10 times your base land speed.

Why not something like the actual cheetah's sprint ability?

reasonable abilty wrote:
Once per hour, you can move at 10 times your base land speed when you make a charge.

That wording plus the fact that it doesn't specify that you move up to 10 times your base land speed on that charge, kind of implies that if you were to charge as a standard action and still have use of a move action (via resolving a readied rhino's charge on your turn or the crusader's tabard (which might not technically be a charge action) or some other shenanigans), you could move 10x your base land speed minus the distance of the charge.

To be clear this is a bad reading of the spell, but...


Let us say your base land speed is 30.

Normal charge speed is 60.

Run like the wind, doubles it (adding 60) to 120 charge speed.

Cheetahs sprint lets you charge 10 x your base land speed, which, despite run like the wind, is 300.

So one ability lets you charge at 120, another ability lets you charge at 300. Neither modify base land speed (and hence don't modify 'normal speed') so they don't effect each other. If both are active, you have two options, but that is it.

Now, as a houserule I would let you add the 60' bonus you get with run like the wind to your cheetah's sprint giving you a total charge of 360.


willuwontu wrote:
Quote:
If you take a charge or run action before the end of your turn, you can move a total distance of up to 10 times your base land speed. This adjustment is an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with other effects that increase your speed, this spell affects your jumping distance.
They don't work together for x20.

To me, that says that just means that before you could move your speed and now you can move 10x your speed.


Dave Justus wrote:

Let us say your base land speed is 30.

Normal charge speed is 60.

Run like the wind, doubles it (adding 60) to 120 charge speed.

Cheetahs sprint lets you charge 10 x your base land speed, which, despite run like the wind, is 300.

So one ability lets you charge at 120, another ability lets you charge at 300. Neither modify base land speed (and hence don't modify 'normal speed') so they don't effect each other. If both are active, you have two options, but that is it.

Now, as a houserule I would let you add the 60' bonus you get with run like the wind to your cheetah's sprint giving you a total charge of 360.

Hmmm. Ok. Is normal speed defined anywhere? It just seems dissatisfying that bonuses you invested in like taking the run feat suddenly wouldn't count.


Maybe I'm just talking to myself at this point, but after getting off of work and looking at this for a while I don't understand why you wouldn't be able to multiply a bonus like in most cases in pathfinder.

Cheetah's Sprint says that it is an enhancement bonus, but it doesn't specify what it is a bonus to. I don't know what it would be other than to Speed. Its super weird in that it is an enchantment bonus to base land speed whose value is derived from multiplying base speed, but its still just a bonus. If we exclude that bonus in calculating normal speed, why should we include any bonuses?

Class abilities wouldn't apply and neither would armor movement penalties. The only thing that would matter is the base speed listed in the racial stat block.

Let me know if you think I went wrong somewhere.


There are things that increase your base speed, like Fleet. I've got no idea why it's a bonus (probably leftovers from editing passes changing it from a bonus to your speed, to an ability).


willuwontu wrote:
There are things that increase your base speed, like Fleet. I've got no idea why it's a bonus (probably leftovers from editing passes changing it from a bonus to your speed, to an ability).

Maybe it is a quirk of editing, but as it stands the only value that the spell changes is speed so it has to be an enchantment bonus to speed with a value of 9x(base land speed), right? Both of these effects are weirdly written. I don't think either of your or Dave Justus interpretations are unreasonable; I just happen to disagree. I think it's an interesting discussion though.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Run like the wind, cheetah's sprint etc. All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions