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Ellkoy |
I have a player in my game that is running a Changeling (green hag) that said she was born in the ghostlight marsh and was found by travelers in an abandoned camp. I think this compliments Ewigga's backstory great and I was thinking of making this player Ewigga's child she made the sacrifice for. I need advice on how to leave clues so the player can figure this out without outright just having Ewigga tell the player, I was going to have the group come across their old house and maybe have a journal or something left behind.
My players took a detour to Vigil for about a week on the river journey from Trunau, since the alliance between the hill giants and orcs is so fragile i was considering changing some things in Red Lake Fort, either having 1 faction be the survivors after killing the other faction or a more far fetched idea, having Pappy succeed in summoning creatures from the abyss and have them take over. It says he has been trying to do a summoning ritual but has only failed because he is missing the skull from upstairs.
Would love some ideas as this is my first time ever GMing and I want the story to be enjoyable for my players and not just combat encounters with no story.
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Joey Virtue |
![Staunton Vhane](http://cdn.paizo.com/image/avatar/PZO9074-Staunton2_90.jpeg)
Well it’s not so much the Hill Giants and Orcs are fighting its the Orcs and Ogres that are fighting.
My question about the Iwigga question what do you want to gain from this interaction?
Really if you want when the players arrive that’s why everything culminates with what is going on during the adventure.
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Ellkoy |
The Ewigga thing I just wanted a hook for my PC. I want to make Ewigga a reoccurring villain because i like her story, and have an on going situation with the PC where she slowly realizes that the villain she has been fighting has been her family.
I obviously need to re-read the Red Lake Fort encounter before my PCs get there because obviously I have missed some things. I will do that.
Thanks for the response.