I have a player in my game that is running a Changeling (green hag) that said she was born in the ghostlight marsh and was found by travelers in an abandoned camp. I think this compliments Ewigga's backstory great and I was thinking of making this player Ewigga's child she made the sacrifice for. I need advice on how to leave clues so the player can figure this out without outright just having Ewigga tell the player, I was going to have the group come across their old house and maybe have a journal or something left behind.
My players took a detour to Vigil for about a week on the river journey from Trunau, since the alliance between the hill giants and orcs is so fragile i was considering changing some things in Red Lake Fort, either having 1 faction be the survivors after killing the other faction or a more far fetched idea, having Pappy succeed in summoning creatures from the abyss and have them take over. It says he has been trying to do a summoning ritual but has only failed because he is missing the skull from upstairs.
Would love some ideas as this is my first time ever GMing and I want the story to be enjoyable for my players and not just combat encounters with no story.