| Thomas Kerper |
I'm starting a new campaign and have a player who wants to play an unchained summoner with a protean eiloden. He also has a great backstory, with trauma. He wants to talk through a little ventriloquist doll as part of cooping with that.
I'm thinking of rewarding this creative backstory with letting his eiloden "retreat" into the doll until summoned. He will gain NO bonuses, just be able to talk with his eiloden. In every way but the communication, the protean will be "dismissed".
Can you guys think of any way this would backfire? I'm thinking if he's knocked out or anything, the eiloden is inaccessible for a set amount of time (I don't want him to use him as a suicide scout). I've never played a summoner/played with one, so I've been reading all about it. but thought I'd ask ya'll.
Thanks guys!
| JiaYou |
| 1 person marked this as a favorite. |
Don't have time to check but I believe one of the races has an FCB that reduces the number of rounds it takes to summon the Eidolon. You could flavor that as weakening the barrier between the Material Plane and the Eidolon's home plane and allowing for the communication.
Or, if that's not given the green light, technically the eidolon doesn't retreat into the doll, but your character could absolutely believe that's what's going on.
Point is, thematically that should be more than fine, as gameplay-wise I don't see a way it could actually break game mechanics.