Pricing / Upgrading odd magic items


Rules Questions


Alright, so I know there's been plenty of threads on this topic, but none that could answer the question I was seeking an answer to. I've been all over the magic item creation rules, and tried various methods, but I'm looking for some opinions. I know what the deal is for pricing most magic items, and even for combining magic items, but what about making what are just improved versions of magic items that don't quite advance logically? For instance, what about a Sash of the War Champion that is twice as powerful? What about Muleback Cords that increase Strength only for carrying capacity by 10 instead 8? Or maybe [https://www.d20pfsrd.com/magic-items/wondrous-items/r-z/wings-of-flying]Wings of Flying[/url] with a 50 foot fly speed? What about moving an item to a different slot, like putting the effect of Muleback Cords on an amulet for the neck slot? I've been looking for a thread to answer these but I can't find one with a good example. Should I just spitball these numbers or does anyone have a better idea? I'm open to suggestions.


Questions like this aren't really rules questions anymore, and would be a better fit for the Homebrew Forums or Advice Forums.

Moving slots is generally discouraged, however in 3.5 I believe it was 50% increase, I'm unsure if it's the same in PF or if it's just the same price.


willuwontu wrote:

Questions like this aren't really rules questions anymore, and would be a better fit for the Homebrew Forums or Advice Forums.

Moving slots is generally discouraged, however in 3.5 I believe it was 50% increase, I'm unsure if it's the same in PF or if it's just the same price.

Alright. Thank you for the information. I'll try over there instead.

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