UC Scout Rogue - Whip and Sap Mastery


Advice

Scarab Sages

Hello folks, I´m trying to make it heappen the Rogue of the title for a player of my game:

Half-Orc Scout UC Rogue
Str 10
Dex 20
Con 14
Int 16
Wis 12
Car 14
Alternate Racial Trait: Bestial: +2 Perception
Alternate Racial Trait: City-Raised: Whip and Logsword. (Background: Tthinking to changed to Whip/Scorpion Whip, still uncertain. I will use Whip on talents)
Trait: Tusked: bite attack
Trait: Blood Minded: +1 Intimidation/Initiative

Talents:
1 Two Weapon Fighter, Weapon Finesse
2 Weapon Focus (Whip)
3 Whip Master, Finesse Taining (Whip)
4 Sap Adept
5 Sap Master
6 Enforcer
7 Dazzling Display
8 Shatter Defenses
9 Improved Two Weapon Fight

With Scout and Shatter Defenses, she will probably make full round attacks while doing sneak attack almost all the time.

My maths on 9th level:

Base: +6/+1
Dex 22 +6
TWF -2/-2
Weapon Focus +1
Full Attacks (whitout magic weapon): Whip +11/+11/+6/+6 (1d4+6 + 10d6 Sneak if nonlethal) 15ft, add Bite +11 (1d4+6 + 10d6 Sneak) if 5ft
Initmidate +18 at least

Still +5d6 sneak with lethal damage, but she don't like to do it as her background as slave.

Charge = Sneak
Move = Sneak
Attack = Sneak

Enforcer and Shatter Defenses to perform full rounds attacks and sneak attack.

If SWhip, the final build change nothing

Am i missing something?


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As the normal Whip is a one-handed weapon you'd suffer a -4/-4 penalty to your attack rolls if you use TWF. I'm also not seeing any way you're dealing Bludgeoning damage, which is needed for Sap Adept/Sap Master.

Weapon Versatility would let you use Sap Master with a Whip, and I'd dip two levels into Brawler to negate the -4/-4 penalty and the requirement of using two weapons.

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