| Claxon |
Though it doesn't say so explicitly, general speaking class abilities like that refer to their own class stuff.
When these things are written, they're generally not thinking of mutliclass characters.
As a GM, I would rule no.
Thematically, it's an Arcane Discovery. Being able to apply it to a divine spell slot would be...odd. In my opinion.
| Agénor |
I think I had read somewhere when I was building a Mystic Theurge that if a class ability modifies spell casting, unless the description mentions spells from the class it comes from in a specific manner, it applies to all the relevant spells the character can cast, from the class that gives the ability and other classes if any.
An example is the extension of the duration of Summoning spells for a Wizard from the Conjuration school, it applies to Summoning spells granted by other classes, such as for a Wizard 1/ Cleric 1 character.
| blahpers |
That would be this FAQ:
General rule: If a class ability modifies your spellcasting, it applies to your spells from all classes, not just spells from the class that grants the ability. (The exception is if the class ability specifically says it only applies to spells from that class.)
Since the discovery only mentions "when you prepare spells", it should technically work for any slot in which the caster prepares spells. Not bad if you have a dud or two in your domain spell progression and want to get more than just one lower level spell instead.
| Claxon |
Well, that FAQ is pretty convincing.
I forgot about it, because it's one I explicitly ruled the opposite way on for my home games.
Specifically because I didn't like the whole crossblooded draconic orc sorcerer dip for a wizard. It still seems like an incredibly cheap and cheesy thing.
But I must admit that the FAQ clearly supports it.
I just don't have to like it.
| DarkPhoenixx |
That would be this FAQ:
FAQ wrote:General rule: If a class ability modifies your spellcasting, it applies to your spells from all classes, not just spells from the class that grants the ability. (The exception is if the class ability specifically says it only applies to spells from that class.)Since the discovery only mentions "when you prepare spells", it should technically work for any slot in which the caster prepares spells. Not bad if you have a dud or two in your domain spell progression and want to get more than just one lower level spell instead.
Neat. Thanks for the FAQ, didn't thought of looking there :/
Well, that FAQ is pretty convincing.
I forgot about it, because it's one I explicitly ruled the opposite way on for my home games.
Specifically because I didn't like the whole crossblooded draconic orc sorcerer dip for a wizard. It still seems like an incredibly cheap and cheesy thing.
But I must admit that the FAQ clearly supports it.
I just don't have to like it.
It does open a bunch of possibilities for broken stuff, so makes sense if you playing often with mischievous people.