Val'bryn2
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Okay, I just started running the game last week. My group captured one of the Azlanti cadets, took him back to the ship, and set the colonist they rescued over him as a guard. I'm trying to decide the most likely outcome, and would like suggestions. The way I see it, either the colonist will, shortly after the pcs are gone, shoot the Azlanti for invading the colony, or the Azlanti will get the drop on the undisciplined colonist, kill him, and either escape or try and sabotage the ship. What does everyone think?
| SuperBidi |
I don't know if you see Olric from Blake and Mortimer. It's clearly the kind of enemy I'd love to have (or create) in a game.
Simply put, Olric is never the big bad evil guy, he's more of a constant lieutenant. The guy who's always recruted for the job, but never in charge. And he is always managing to escape at the very last moment.
So, clearly, if you can change the campaign a bit by adding such a character, it should be very interesting for your players. But, it's hard to play, as you really need to find creative ways for him to excape, without making your players feel too much of a "Deus ex machina" behind his espaces.
| Robofallgames |
My group has done something similar. I decided that the colonists will take "justice" into their own hands and kill the prisoner because of the atrocities that the Azlanti forces have done.
The other thing to keep in mind is the Azlanti are prideful people and being captured isn't dignified. They'll likely try to do something so they aren't ashamed of being caught.
keldzh
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My answer have some spoilers for first and second parts of the first book.