Player boons in a combat, deity, and plot heavy (homebrew) campaign


Advice


Hi guys,

I'm looking for some awesome boons I can give my player in my campaign. The plot is as follows: centuries ago the ruler of Hell (Balthazar) was (and still is) possesed by mortal (Roy Firebinder) and Roy became the new ruler of Hell. During the possession ritual, a portion of Balthazar's soul escaped and formed a new plane (Infernus) below the city in which the ritual took place. Balthazar is now regaining strength and will "unleash Hell" upon Hell to reclaim his throne.

I'm currently running this campaign with 4 players (APL 3) but they all descend from demi-gods or their parents will play a major roll in the campaign, and I want to make my players feel special (because of their heritage, they are drawn to eachother and will be the hero's who save the earth).

1 half-orc barbarian: The grandson of a demi-Emrpyreal lord (one of my first characters, a CG tiefling Eldritch Knight who settled in Elysium aprox. 7000 years ago and is now on par in strength with some empyreal lords.

1 Gnome bard: the daughter of immortal dragon disciple with the blood of Animitas (Apsu variant), the NG God of Dragons.

1 half-elf rogue: Daughter of a warpriest and a witch, who will seal Balthazar/Roy back in Hell (depending on whom of the 2 will win the battle). The warpriest is also a descendant from a really wealthy and powerfull family who in secret guard earth.

1 half-elf paladin: Also daughter of the same warpriest and witch. She's a paladin of Ragathiel.

For the Bard I was thinking of something similar to Daenerys Targaryen, making her blood of the dragon with a constant aura of "Charm Dragon" (DC 10+lvl+CHA), or something like the Dragon Disciple class features.

For the Barbarian, I was thinking of the the abbysal bloodline features (especially the strength boost) and a manifesting halo overtime.

For the rogue and Paladin I'm not really sure on what to give them as boons, but I want it to be on par with the other boons, yet I can't really think of any good ones in accordance to the story line.

And don't worry about that I'm making the PCs to powerfull, I'll have that covered with the CR of their encounters.

So my questions:
- Are the boons for the bard and Barbarian good boons, and on what lvl do you think I should give what boon?
- What boons shoud I give the rogue and Paladin sibling in regards to the story line and on what lvl what boon?

Many thanks in advance!

Cheers


1 person marked this as a favorite.

unless they meet with a lot (or at least more then a few) dragons, the dragon charming ability for the bard might not come in enough to match up with the others. getting some abilities form the dragon disciple is better.(getting a chance to once in a blue men maybe charm a dragon if he fail his save...not that useful unless dragon armies are in content).

if i were you i'd just give them the eldritch heritage feat tree for free(basic, improved and greater, maybe with the level 20 power as a bonus at level 20). each with his own bloodline and each count his sorcerer level as his hd for all abilities (instead of hd-2 or lower)

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Player boons in a combat, deity, and plot heavy (homebrew) campaign All Messageboards

Want to post a reply? Sign in.