Spell boosting items


Pathfinder First Edition General Discussion


I need help. I remember reading a section about using additional items in spell casting to boost the results. It was a list of adding either monster parts and/or alchemical items to increase damage or duration. Is my brain confusing something from 3.5 with Pathfinder? Please help!

The Exchange

Alchemical reagents/alchemical power components


Material | GP | School/subschool/descriptor | Effect
Myrrh | 2 gp | abjuration s | +1 CL & dispel checks
Mugwort Extract | 4 gp | abjuration s | +1 CL range
Cold iron | 5 gp | abjuration s | +1 CL & dispel checks
Brimstone/Sulfur | 1 gp | acid d | +1 acid damage
Spirit of Wine | 3 gp | calling/summoning ss | +1 CL duration
Brain mold Spores | 5 gp | charm/compulsion ss | +1 CL duration
Cytillesh Spores | 5 gp | charm/compulsion ss | +1 CL duration
Urea | 2 gp | cold d | +1 CL
Darkwood | 10 gp | creation ss | +1 CL
Dew of Lunary | 20 gp | divination s | +1 CL
Moondew | 20 gp | divination s | +1 CL
Keif | 15 gp | enchantment s | +1 CL duration
Pesh | 15 gp | enchantment s | +1 CL duration
Powder, Black | 10 gp | evocation s | +1 damage
Saltpeter | 1 gp | fire d | +1 damage
Gold | 5 gp | healing ss | +1 hit point healing
Silver | 10 gp | illusion s | +1 to DC of Will saves to disbelieve
Phosphorus | 2 gp | light d/teleportation ss | +1 CL range
Quicksilver | 3 gp | mind-affecting d | +1 CL duration
Salt | 10 gp | necromancy s | +1 CL
Realgar | 3 gp | poison d | +2 DC to identify or neutralize
Magnesium | 2 gp | transmutation s | +1 CL duration
Ginger Extract | 5 gp | transmutation s | +1 CL for SR

There are others, like Anointing Oil but this is the list I use for now.

/cevah


On the magical side, there's dweomer's essence, for when you really, really need to get past that jerk's spell resistance.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Spell boosting items All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion